Commit graph

18 commits

Author SHA1 Message Date
68affcf93b Move the GAME layer up
This way other layers can be used from the game layer.
2022-02-14 00:11:34 -08:00
ef89b5f777 Shrink the Movement layout 2022-02-01 12:00:03 -08:00
349fdfe763 Shrink the Symbols and Numpad layout 2022-02-01 11:51:41 -08:00
e296b90940 Shrink the base layout 2022-01-30 20:38:20 -08:00
5996b0eed5 Replace “Hyper” key with right Gui key
Xmodmap translates this to a “real” Hyper keypress.
2022-01-30 19:46:46 -08:00
8e356bb3d5 Use US ANSI Shifted Symbols
This makes the configuration a bit cleaner and easier to read.
2021-04-06 19:51:31 -07:00
212524c8ce Add ‘-’ and ‘_’ to the UPPER layout
Since the UPPER layout is meant to help typing in
CONSTANT_IDENTIFIERS_LIKE_THIS, and meta syntactic variables LIKE-THIS (mostly
in Emacs Lisp docstrings), it’s important to have the ‘-’ and ‘_’ easily
accessible on the layer.
2021-03-26 16:29:12 -07:00
10bc8ec914 Fix the accent grave character on the symbols layout 2021-03-26 00:04:53 -07:00
0c47fb57e2 Fix 0 and . for symbols layer 2021-03-25 22:44:37 -07:00
0dfac53b6e Update keyboard layout 2021-03-25 22:28:37 -07:00
c7c0839401 Reformat 2021-03-25 21:44:46 -07:00
cac39771e2 Fix indentation 2020-12-07 23:59:18 -08:00
1b87364637 Add my game layer
This layer is layed out so that when using a colemak keymap it turns into a
mirrored QWERTY, with the WASD mirrored a second time. This is so that I don’t
have to keep rebinding all of my keyboard keys when playing games and can use my
left-handed mouse.
2020-12-07 23:57:42 -08:00
bb374a3593 Add my UPPER layer 2020-12-07 23:43:13 -08:00
2eabba3358 Set up 3rd layer the way I’m used to 2020-12-07 23:10:13 -08:00
fab002efcb Update second layer to my usual keyboard layout 2020-12-05 00:00:49 -08:00
a2c518e1d8 Update first layer to my usual keyboard layout 2020-12-04 22:49:44 -08:00
b4f13229f7 Initial commit 2020-12-04 21:51:07 -08:00