my-keymaps/keymap.c
Tom Willemse 68affcf93b Move the GAME layer up
This way other layers can be used from the game layer.
2022-02-14 00:11:34 -08:00

281 lines
18 KiB
C

#include QMK_KEYBOARD_H
#include "version.h"
#define TG_GAME TG(GAME)
#define TG_UPPER TG(UPPER)
#define MO_MOV MO(MOVEMENT)
#define MO_SYM MO(SYMNUM)
enum layers {
BASE, // Default layer
GAME, /* Flipped for games */
SYMNUM, // Symbols and numbers
MOVEMENT, // Movement/Navigation keys
UPPER, /* Fake capslock */
};
enum custom_keycodes {
#ifdef ORYX_CONFIGURATOR
VRSN = EZ_SAFE_RANGE,
#else
VRSN = SAFE_RANGE,
#endif
RGB_SLD
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// clang-format off
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | [ | { | } | ( | = | L4 | | L3 | * | ) | + | ] | ! | DEL |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | Q | W | F | P | G | APP | | | J | L | U | Y | ; | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Meh | A | R | S | T | D |------| |------| H | N | E | I | O | Meh |
* |--------+------+------+------+------+------| TAB | | Back |------+------+------+------+------+--------|
* | Hyper | Z | X | C | V | B | | | space| K | M | , | . | ' | Hyper |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | ~L1 | ~L2 | LAlt |LShift| LCtrl| | RCtrl|RShift| LAlt | ~L1 | ~L2 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,--------------.
* | Home | End | | Left | Right |
* ,------|------|------| |------+--------+------.
* | | | PgUp | | Up | | |
* | Space| LGui |------| |------| RGui |Enter |
* | | | PgDn | | Down | | |
* `--------------------' `----------------------'
*/
[BASE] = LAYOUT_ergodox_pretty(
// left hand \\ // right hand
KC_ESC, KC_LBRC, KC_LCBR, KC_RCBR, KC_LPRN, KC_EQL, TG_GAME, TG_UPPER, KC_ASTR, KC_RPRN, KC_PLUS, KC_RBRC, KC_EXLM, KC_DEL,
KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_APP, KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_NO,
KC_MEH, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_MEH,
KC_RGUI, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_TAB, KC_BSPC, KC_K, KC_M, KC_COMM, KC_DOT, KC_QUOT, KC_RGUI,
MO_MOV, MO_SYM, KC_LALT, KC_LSFT, KC_LCTL, KC_RCTL, KC_RSFT, KC_LALT, MO_SYM, MO_MOV,
KC_HOME, KC_END, KC_LEFT, KC_RGHT,
KC_PGUP, KC_UP,
KC_SPC, KC_LGUI, KC_PGDN, KC_DOWN, KC_LGUI, KC_ENT
),
/* Keymap 1: Game layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | P | O | I | U | Y | | | | T | R | E | W | Q | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | H | J | K | L | ; |------| |------| G | F | A | S | D | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | N | M | , | . | ' | | | | B | V | C | X | Z | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,--------------.
* | | | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `----------------------'
*/
[GAME] = LAYOUT_ergodox_pretty(
// left hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(GAME), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_P, KC_O, KC_I, KC_U, KC_Y, KC_TRNS, KC_TRNS, KC_T, KC_R, KC_E, KC_W, KC_Q, KC_TRNS,
KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_G, KC_F, KC_A, KC_S, KC_D, KC_TRNS,
KC_TRNS, KC_N, KC_M, KC_COMMA, KC_DOT, KC_QUOT, KC_TRNS, KC_TRNS, KC_B, KC_V, KC_C, KC_X, KC_Z, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO_SYM, KC_TRNS
),
/* Keymap 2: Symbol and numbers layer
*
* ,---------------------------------------------------. ,--------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
* | | # | @ | | | & | ^ | | | | | 7 | 8 | 9 | * | |
* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | ` | ? | $ | - | |------| |------| , | 4 | 5 | 6 | + | |
* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | ~ | \ | / | _ | % | | | | & | 1 | 2 | 3 | \ | |
* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* `-----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[SYMNUM] = LAYOUT_ergodox_pretty(
// left hand \\ // right hand
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_NO, KC_HASH, KC_AT, KC_PIPE, KC_AMPR, KC_CIRC, KC_NO, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_ASTR, KC_NO,
KC_NO, KC_GRV, KC_QUES, KC_DLR, KC_MINS, KC_NO, KC_COMM, KC_4, KC_5, KC_6, KC_PLUS, KC_NO,
KC_NO, KC_TILD, KC_BSLS, KC_SLSH, KC_UNDS, KC_PERC, KC_NO, KC_NO, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_DOT, KC_0, KC_EQL, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
/* Keymap 3: Movement mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | Lclk | MsUp | Rclk | WhUp | | | | PgUp | Home | Up | End | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| WhDn |------| |------| PgDn | Left | Down | Right| | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[MOVEMENT] = LAYOUT_ergodox_pretty(
// left hand
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, KC_NO, KC_NO, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_NO, KC_NO,
KC_NO, KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_WBAK
),
/* Keymap 4: UPPER layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | Q | W | F | P | G | - | | | J | L | U | Y | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | A | R | S | T | D |------| |------| H | N | E | I | O | |
* |--------+------+------+------+------+------| _ | | |------+------+------+------+------+--------|
* | | Z | X | C | V | B | | | | K | M | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,--------------.
* | | | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `----------------------'
*/
[UPPER] = LAYOUT_ergodox_pretty(
// left hand
KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,
KC_TRNS, S(KC_Q), S(KC_W), S(KC_F), S(KC_P), S(KC_G), KC_MINUS, KC_TRNS, S(KC_J), S(KC_L), S(KC_U), S(KC_Y), KC_TRNS, KC_TRNS,
KC_TRNS, S(KC_A), S(KC_R), S(KC_S), S(KC_T), S(KC_D), S(KC_H), S(KC_N), S(KC_E), S(KC_I), S(KC_O), KC_TRNS,
KC_TRNS, S(KC_Z), S(KC_X), S(KC_C), S(KC_V), S(KC_B), KC_UNDERSCORE, KC_TRNS, S(KC_K), S(KC_M), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
// clang-format on
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch (keycode) {
case VRSN:
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
return false;
#ifdef RGBLIGHT_ENABLE
case RGB_SLD:
rgblight_mode(1);
return false;
#endif
}
}
return true;
}
// Runs just one time when the keyboard initializes.
void keyboard_post_init_user(void) {
#ifdef RGBLIGHT_COLOR_LAYER_0
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_0);
#endif
};
// Runs whenever there is a layer state change.
layer_state_t layer_state_set_user(layer_state_t state) {
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
uint8_t layer = get_highest_layer(state);
switch (layer) {
case 0:
#ifdef RGBLIGHT_COLOR_LAYER_0
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_0);
#endif
break;
case 1:
ergodox_right_led_1_on();
#ifdef RGBLIGHT_COLOR_LAYER_1
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_1);
#endif
break;
case 2:
ergodox_right_led_2_on();
#ifdef RGBLIGHT_COLOR_LAYER_2
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_2);
#endif
break;
case 3:
ergodox_right_led_3_on();
#ifdef RGBLIGHT_COLOR_LAYER_3
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_3);
#endif
break;
case 4:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
#ifdef RGBLIGHT_COLOR_LAYER_4
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_4);
#endif
break;
case 5:
ergodox_right_led_1_on();
ergodox_right_led_3_on();
#ifdef RGBLIGHT_COLOR_LAYER_5
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_5);
#endif
break;
case 6:
ergodox_right_led_2_on();
ergodox_right_led_3_on();
#ifdef RGBLIGHT_COLOR_LAYER_6
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_6);
#endif
break;
case 7:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
#ifdef RGBLIGHT_COLOR_LAYER_7
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_7);
#endif
break;
default:
break;
}
return state;
};