Tom Willemse
1b87364637
This layer is layed out so that when using a colemak keymap it turns into a mirrored QWERTY, with the WASD mirrored a second time. This is so that I don’t have to keep rebinding all of my keyboard keys when playing games and can use my left-handed mouse.
274 lines
18 KiB
C
274 lines
18 KiB
C
#include QMK_KEYBOARD_H
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#include "version.h"
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enum layers {
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BASE, // Default layer
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SYMNUM, // Symbols and numbers
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MOVEMENT, // Movement/Navigation keys
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UPPER, /* Fake capslock */
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GAME, /* Flipped for games */
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};
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enum custom_keycodes {
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#ifdef ORYX_CONFIGURATOR
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VRSN = EZ_SAFE_RANGE,
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#else
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VRSN = SAFE_RANGE,
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#endif
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RGB_SLD
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | L4 | | L3 | 6 | 7 | 8 | 9 | 0 | DEL |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | Q | W | E | R | T | APP | | | Y | U | I | O | P | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | Meh | A | S | D | F | G |------| |------| H | J | K | L | ; | Meh |
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* |--------+------+------+------+------+------| TAB | | Back |------+------+------+------+------+--------|
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* | Hyper | Z | X | C | V | B | | | space| N | M | , | . | ' | Hyper |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | ~L1 | ~L2 | LAlt |LShift| LCtrl| | RCtrl|RShift| LAlt | ~L1 | ~L2 |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,--------------.
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* | Home | End | | Left | Right |
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* ,------|------|------| |------+--------+------.
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* | | | PgUp | | Up | | |
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* | Space| LGui |------| |------| RGui |Enter |
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* | | | PgDn | | Down | | |
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* `--------------------' `----------------------'
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*/
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[BASE] = LAYOUT_ergodox_pretty(
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// left hand
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, TG(GAME), TG(UPPER), KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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KC_TRNS, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_APP, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_TRNS,
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KC_MEH, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_MEH,
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ALL_T(KC_NO), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_TAB, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_QUOT, ALL_T(KC_NO),
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MO(MOVEMENT), MO(SYMNUM), KC_LALT, KC_LSHIFT, KC_LCTRL, KC_RCTRL, KC_RSHIFT, KC_LALT, MO(SYMNUM), MO(MOVEMENT),
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KC_HOME, KC_END, KC_LEFT, KC_RIGHT,
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KC_PGUP, KC_UP,
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KC_SPC, KC_LGUI, KC_PGDN, KC_DOWN, KC_RGUI, KC_ENT
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),
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/* Keymap 1: Symbol and numbers layer
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*
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* ,---------------------------------------------------. ,--------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
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* | | - | = | { | } | | | | | | | & | * | ( | | |
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* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | _ | ? | \ | / | ` |------| |------| , | $ | % | ^ | | |
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* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | + | | [ | ] | ~ | | | | 6 | ! | @ | # | 8 | |
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* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | . | ) | 5 | |
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* `-----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | | | | |
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* ,------|------|------| |------+------+------.
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* | | | | | | | |
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* | | |------| |------| | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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[SYMNUM] = LAYOUT_ergodox_pretty(
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// left hand
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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KC_TRNS, KC_MINUS, KC_EQUAL, S(KC_LBRACKET), S(KC_RBRACKET), KC_PIPE, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_7), S(KC_8), S(KC_9), KC_TRNS, KC_TRNS,
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KC_TRNS, S(KC_MINUS), S(KC_SLASH), KC_BSLASH, KC_SLASH, KC_GRV, KC_COMMA, S(KC_4), S(KC_5), S(KC_6), KC_TRNS, KC_TRNS,
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KC_TRNS, S(KC_EQUAL), KC_TRNS, KC_LBRACKET, KC_RBRACKET, KC_TILD, KC_TRNS, KC_TRNS, KC_6, S(KC_1), S(KC_2), S(KC_3), KC_8, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DOT, S(KC_0), KC_5, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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/* Keymap 2: Movement mouse keys
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | Lclk | MsUp | Rclk | WhUp | | | | PgUp | Home | Up | End | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | |MsLeft|MsDown|MsRght| WhDn |------| |------| PgDn | Left | Down | Right| | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | | | | | | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | | | | |
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* ,------|------|------| |------+------+------.
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* | | | | | | |Brwser|
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* | | |------| |------| |Back |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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[MOVEMENT] = LAYOUT_ergodox_pretty(
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// left hand
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_MS_BTN1, KC_MS_U, KC_MS_BTN2, KC_MS_WH_UP, KC_TRNS, KC_TRNS, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_MS_WH_DOWN, KC_PGDOWN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_WBAK
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),
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/* Keymap 3: UPPER layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | L0 | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | Q | W | E | R | T | | | | Y | U | I | O | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | A | S | D | F | G |------| |------| H | J | K | L | ; | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | Z | X | C | V | B | | | | N | M | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | | [ | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,--------------.
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* | | | | | |
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* ,------|------|------| |------+--------+------.
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* | | | | | | | |
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* | | |------| |------| | |
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* | | | | | | | |
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* `--------------------' `----------------------'
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*/
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[UPPER] = LAYOUT_ergodox_pretty(
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// left hand
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TO(BASE), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), KC_TRNS, KC_TRNS, S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_TRNS,
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KC_TRNS, S(KC_Q), S(KC_W), S(KC_E), S(KC_R), S(KC_T), KC_TRNS, KC_TRNS, S(KC_Y), S(KC_U), S(KC_I), S(KC_O), KC_TRNS, KC_TRNS,
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KC_TRNS, S(KC_A), S(KC_S), S(KC_D), S(KC_F), S(KC_G), S(KC_H), S(KC_J), S(KC_K), S(KC_L), S(KC_SCLN), KC_TRNS,
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KC_TRNS, S(KC_Z), S(KC_X), S(KC_C), S(KC_V), S(KC_B), KC_TRNS, KC_TRNS, S(KC_N), S(KC_M), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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/* Keymap 4: Game layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | | | | | | L4 | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | R | ; | L | I | O | | | | F | S | K | W | Q | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | P | U | N | Y | H |------| |------| T | E | A | D | G | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | ' | . | , | M | J | | | | B | V | C | X | Z | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,--------------.
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* | | | | | |
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* ,------|------|------| |------+--------+------.
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* | | | | | | | |
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* | | |------| |------| | |
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* | | | | | | | |
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* `--------------------' `----------------------'
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*/
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[GAME] = LAYOUT_ergodox_pretty(
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// left hand
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(GAME), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_R, KC_SCLN, KC_L, KC_I, KC_O, KC_TRNS, KC_TRNS, KC_F, KC_S, KC_K, KC_W, KC_Q, KC_TRNS,
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KC_TRNS, KC_P, KC_U, KC_N, KC_Y, KC_H, KC_T, KC_E, KC_A, KC_D, KC_G, KC_TRNS,
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KC_TRNS, KC_QUOT, KC_DOT, KC_COMMA, KC_M, KC_J, KC_TRNS, KC_TRNS, KC_B, KC_V, KC_C, KC_X, KC_Z, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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switch (keycode) {
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case VRSN:
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SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
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return false;
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#ifdef RGBLIGHT_ENABLE
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case RGB_SLD:
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rgblight_mode(1);
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return false;
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#endif
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}
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}
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return true;
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}
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// Runs just one time when the keyboard initializes.
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void keyboard_post_init_user(void) {
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#ifdef RGBLIGHT_COLOR_LAYER_0
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rgblight_setrgb(RGBLIGHT_COLOR_LAYER_0);
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#endif
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};
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// Runs whenever there is a layer state change.
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layer_state_t layer_state_set_user(layer_state_t state) {
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ergodox_board_led_off();
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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uint8_t layer = get_highest_layer(state);
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switch (layer) {
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case 0:
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#ifdef RGBLIGHT_COLOR_LAYER_0
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rgblight_setrgb(RGBLIGHT_COLOR_LAYER_0);
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#endif
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break;
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case 1:
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ergodox_right_led_1_on();
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#ifdef RGBLIGHT_COLOR_LAYER_1
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rgblight_setrgb(RGBLIGHT_COLOR_LAYER_1);
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#endif
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break;
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case 2:
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ergodox_right_led_2_on();
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#ifdef RGBLIGHT_COLOR_LAYER_2
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rgblight_setrgb(RGBLIGHT_COLOR_LAYER_2);
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#endif
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break;
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case 3:
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ergodox_right_led_3_on();
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#ifdef RGBLIGHT_COLOR_LAYER_3
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rgblight_setrgb(RGBLIGHT_COLOR_LAYER_3);
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#endif
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break;
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case 4:
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ergodox_right_led_1_on();
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ergodox_right_led_2_on();
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#ifdef RGBLIGHT_COLOR_LAYER_4
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rgblight_setrgb(RGBLIGHT_COLOR_LAYER_4);
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#endif
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break;
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case 5:
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ergodox_right_led_1_on();
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ergodox_right_led_3_on();
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#ifdef RGBLIGHT_COLOR_LAYER_5
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rgblight_setrgb(RGBLIGHT_COLOR_LAYER_5);
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#endif
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break;
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case 6:
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ergodox_right_led_2_on();
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ergodox_right_led_3_on();
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#ifdef RGBLIGHT_COLOR_LAYER_6
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rgblight_setrgb(RGBLIGHT_COLOR_LAYER_6);
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#endif
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break;
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case 7:
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ergodox_right_led_1_on();
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ergodox_right_led_2_on();
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ergodox_right_led_3_on();
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#ifdef RGBLIGHT_COLOR_LAYER_7
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rgblight_setrgb(RGBLIGHT_COLOR_LAYER_7);
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#endif
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break;
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default:
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break;
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}
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return state;
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};
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