Split those window manager and font notes

This commit is contained in:
Tom Willemsen 2013-04-01 15:15:54 +02:00
parent 1dbc79bee2
commit e6ebc5211d
7 changed files with 62 additions and 26 deletions

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I'm always looking for new and better fonts.
- [[http://damieng.com/blog/2008/05/26/envy-code-r-preview-7-coding-font-released][Envy Code R]] :: Another programming font.
- Has a dashed ~0~ (zero).
- It has a bold typeface.
- It has a cursive typeface.
- [[http://sourceforge.net/projects/sourcecodepro.adobe/][Source Code Pro]] :: The monospaced companion of the [[http://sourceforge.net/projects/sourcesans.adobe/][first open source
font]] by adobe.
- It has a dotted ~0~ (zero).
- It has a bold typeface.
- It has no cursive typeface, and they don't seem to intend to add
one.

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#+TITLE: ryu/ fonts/Envy Code R
#+OPTIONS: toc:nil
#+LANGUAGE: en
#+STARTUP: showall
* [[http://damieng.com/blog/2008/05/26/envy-code-r-preview-7-coding-font-released][Envy Code R]]
I *like* that it has a dashed ~0~ (zero) and bold and italic faces. The
parentheses are not bad, but they're not my favorite either. The
differences between ~iI1lLoO0~ are quite clear.
At first it looked a little thin, but the fact that it has an
italic face was reason enough for me to get used to it and now I
don't notice it anymore.

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#+TITLE: ryu/ fonts/Source Code Pro
#+OPTIONS: toc:nil
#+LANGUAGE: en
#+STARTUP: showall
* [[http://sourceforge.net/projects/sourcecodepro.adobe/][Source Code Pro]]
Companion of the [[http://sourceforge.net/projects/sourcesans.adobe/][first open source font by adobe]]. I *dislike* that it
has a dotted ~0~ (zero) and that it has no italic typeface and no
intention of adding one either. I *like* that it has a bold face.

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- Look at some of the [[http://ryuslash.org/mediagoblin/][pictures]] I've uploaded.
- I also have some [[file:fonts.org][notes on fonts]] I have tried.
- I also have some notes on programming fonts I have tried:
[[file:fonts/envy_code_r.org][Envy Code R]],
[[file:fonts/source_code_pro.org][Source Code Pro]],
of which I'm currently using [[file:fonts/envy_code_r.org][Envy Code R]].
- Or on some [[file:windowmanagers.org][window managers]] I've used.
- Or on some window managers I've used:
[[file:wm/awesome.org][Awesome]],
[[file:wm/stumpwm.org][Stumpwm]],
of which I'm currently using [[file:wm/stumpwm.org][Stumpwm]].

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I am barely ever satisfied with my window manager, so I'm always
looking to identify why, what I can do about it and which window
manager allows me to do that. I have a strong preference for
programmable window managers, so that will entail most of the ones
I'll list here.
- [[http://awesome.naquadah.org/][awesome]] :: Almost everyone knows awesome, it's (one of) the biggest
and best-known tiling window managers around.
- It is an automatic tiler.
- It is configured using lua, this gives it a lot of flexibility,
but lua is far from my favorite language.

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site/wm/awesome.org Normal file
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#+TITLE: ryu/ wm/Awesome
#+OPTIONS: toc:nil
#+LANGUAGE: en
#+STARTUP: showall
* [[http://awesome.naquadah.org/][Awesome]]
An automatic tiling window manager. It can be customized with the
[[http://www.lua.org/][Lua]] programming language. Lua has always had a bit of a bad
reputation with me, but that hasn't stopped me from using this
window manager. I still don't like the language, but with awesome
you can really do a lot cool things.
It is almost the Emacs of window managers. It has a lot of features
that other "simple" window managers don't bother with, or leave up
to other programs and it has a pretty impressive API for
interacting with it. Of the extensible window managers I have used
this is certainly the most active one at this moment.

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site/wm/stumpwm.org Normal file
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#+TITLE: ryu/ wm/Stumpwm
#+OPTIONS: toc:nil
#+LANGUAGE: en
#+STARTUP: showall
* [[http://stumpwm.nongnu.org/][Stumpwm]]
Written completely in Common Lisp. A manual tiling window manager.
Very low on the "bling" side, but very extensible due to the
language it's written in. It has some strange quirks, it needs a
patch to be able to work with HTML hexadecimal colors and it
isn't actively developed at the moment.