b693b40c8f
Add 'keyboards/ergodox_ez/keymaps/ryuk/' from commit '9ff421c84c5892223ae5b88fd47b4f40b8dd6704'
...
git-subtree-dir: keyboards/ergodox_ez/keymaps/ryuk
git-subtree-mainline: ec9b234899
git-subtree-split: 9ff421c84c
2024-10-03 15:54:42 -07:00
ec9b234899
Add home row modifiers to keyboard layout
2024-10-03 15:02:48 -07:00
6859e5b868
Add comments to disable clang formatting
2024-10-03 15:00:44 -07:00
218bf352cc
Add atreus-ryuk keyboard layout
2024-10-03 14:59:12 -07:00
Sergey Vlasov
35edec2998
Add clangd-related entries to .gitignore
( #31 )
...
This is needed to support VS Code with clangd for userspace keymaps (in
this case `compile_commands.json` and `.cache/clangd` are located in the
`qmk_userspace` working copy).
2024-09-05 18:51:35 +10:00
Chad Skeeters
e6f22f98b2
Removes duplicated word *with* in README.md ( #29 )
2024-08-30 03:27:51 +01:00
arisudesu
0f10c50b4c
Add qmk config user.overlay_dir
step to README.md ( #23 )
2024-06-12 13:00:54 +10:00
Vitaliy Zaytsev
7672002109
use containerWorkspaceFolder var and pass it to setup.sh ( #12 )
...
- folder name inside dev container is same as folder name on host
so if it differs from qmk_userspace then setup.sh cannot be found
and it sets incorrect user.overlay_dir
- docs https://containers.dev/implementors/json_reference/
2024-05-02 12:20:54 +01:00
Nick Brassel
6ddb67dc56
Replicate qmk/qmk_firmware#23310
2024-05-02 20:11:50 +10:00
Nick Brassel
67fac7803e
Add support for devcontainers. ( #6 )
2024-02-23 22:35:45 +11:00
Nick Brassel
c8dcd9291b
Point workflows at qmk/.github
s main
branch ( #1 )
2023-11-28 16:44:02 +11:00
Nick Brassel
5212d63b29
Updated .gitignore
.
2023-11-22 21:12:34 +11:00
Nick Brassel
92d62d05e8
Initial structure.
2023-11-22 15:22:43 +11:00
9ff421c84c
Make backspace and delete symmetric keys
2023-10-10 23:24:36 -07:00
32daab6d0b
Fix ‘.’ on symbols layer
2022-09-09 23:51:07 -07:00
38b8e20657
Bring back the modifier keys on symnum and movement layouts
...
Having to press the buttons in the right order is annoying and gets in my way.
2022-06-27 21:33:26 -07:00
68affcf93b
Move the GAME layer up
...
This way other layers can be used from the game layer.
2022-02-14 00:11:34 -08:00
ef89b5f777
Shrink the Movement layout
2022-02-01 12:00:03 -08:00
349fdfe763
Shrink the Symbols and Numpad layout
2022-02-01 11:51:41 -08:00
e296b90940
Shrink the base layout
2022-01-30 20:38:20 -08:00
5996b0eed5
Replace “Hyper” key with right Gui key
...
Xmodmap translates this to a “real” Hyper keypress.
2022-01-30 19:46:46 -08:00
8e356bb3d5
Use US ANSI Shifted Symbols
...
This makes the configuration a bit cleaner and easier to read.
2021-04-06 19:51:31 -07:00
212524c8ce
Add ‘-’ and ‘_’ to the UPPER layout
...
Since the UPPER layout is meant to help typing in
CONSTANT_IDENTIFIERS_LIKE_THIS, and meta syntactic variables LIKE-THIS (mostly
in Emacs Lisp docstrings), it’s important to have the ‘-’ and ‘_’ easily
accessible on the layer.
2021-03-26 16:29:12 -07:00
10bc8ec914
Fix the accent grave character on the symbols layout
2021-03-26 00:04:53 -07:00
0c47fb57e2
Fix 0 and . for symbols layer
2021-03-25 22:44:37 -07:00
0dfac53b6e
Update keyboard layout
2021-03-25 22:28:37 -07:00
e5ffccee42
Add clang-format settings
2021-03-25 21:44:52 -07:00
c7c0839401
Reformat
2021-03-25 21:44:46 -07:00
cac39771e2
Fix indentation
2020-12-07 23:59:18 -08:00
1b87364637
Add my game layer
...
This layer is layed out so that when using a colemak keymap it turns into a
mirrored QWERTY, with the WASD mirrored a second time. This is so that I don’t
have to keep rebinding all of my keyboard keys when playing games and can use my
left-handed mouse.
2020-12-07 23:57:42 -08:00
bb374a3593
Add my UPPER layer
2020-12-07 23:43:13 -08:00
2eabba3358
Set up 3rd layer the way I’m used to
2020-12-07 23:10:13 -08:00
fab002efcb
Update second layer to my usual keyboard layout
2020-12-05 00:00:49 -08:00
a2c518e1d8
Update first layer to my usual keyboard layout
2020-12-04 22:49:44 -08:00
b4f13229f7
Initial commit
2020-12-04 21:51:07 -08:00