931fec6397
Remove homerow modifiers on Atreus
...
They're not for me, I keep accidentally getting the wrong button. Modifier
instead of letter, or letter instead of modifier.
2024-11-25 23:53:30 -08:00
2a0291f72d
Swap some keys for Ergodox EZ
...
It makes more sense for the space and backspace keys to be on opposite sides of
the thumb cluster like on both the Atreus and Voyager.
2024-11-25 23:43:02 -08:00
0a0d4a2f06
Switch the backspace and enter keys
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Build QMK firmware / QMK Userspace Build (push) Has been cancelled
Build QMK firmware / QMK Userspace Publish (push) Has been cancelled
It was bugging my brain so much that the backspace was on the same side as the
space. Having used the Atreus for a while I've gotten used to having the space
and backspace keys on different sides of they keyboard under different hands.
2024-10-29 23:36:30 -07:00
4b1e551b42
Change layout for the numpad
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I'm so used do the numpad being under my fingers while keeping my fingers on the
base position that I couldn't function with the keys the way they were.
2024-10-29 23:32:43 -07:00
46795010b9
[atreus] Use colemak[1] for the layout
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Build QMK firmware / QMK Userspace Build (push) Has been cancelled
Build QMK firmware / QMK Userspace Publish (push) Has been cancelled
[1]: https://colemak.com/
2024-10-24 07:12:30 -07:00
bcb84ae20c
Fix thumbcluster diagram for voyager layer 0
2024-10-19 00:20:23 -07:00
7414f2f535
Add diagram for layer 1 of the Voyager
2024-10-19 00:08:55 -07:00
6d39272339
Add diagram
2024-10-18 16:18:07 -07:00
9f7c653b32
Change voyager keys to colemak keys
2024-10-18 15:56:59 -07:00
d14a8341d1
Add ZSA Voyager ryuk keymap
2024-10-18 15:47:43 -07:00
b693b40c8f
Add 'keyboards/ergodox_ez/keymaps/ryuk/' from commit '9ff421c84c5892223ae5b88fd47b4f40b8dd6704'
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git-subtree-dir: keyboards/ergodox_ez/keymaps/ryuk
git-subtree-mainline: ec9b234899
git-subtree-split: 9ff421c84c
2024-10-03 15:54:42 -07:00
ec9b234899
Add home row modifiers to keyboard layout
2024-10-03 15:02:48 -07:00
6859e5b868
Add comments to disable clang formatting
2024-10-03 15:00:44 -07:00
218bf352cc
Add atreus-ryuk keyboard layout
2024-10-03 14:59:12 -07:00
Sergey Vlasov
35edec2998
Add clangd-related entries to .gitignore
( #31 )
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This is needed to support VS Code with clangd for userspace keymaps (in
this case `compile_commands.json` and `.cache/clangd` are located in the
`qmk_userspace` working copy).
2024-09-05 18:51:35 +10:00
Chad Skeeters
e6f22f98b2
Removes duplicated word *with* in README.md ( #29 )
2024-08-30 03:27:51 +01:00
arisudesu
0f10c50b4c
Add qmk config user.overlay_dir
step to README.md ( #23 )
2024-06-12 13:00:54 +10:00
Vitaliy Zaytsev
7672002109
use containerWorkspaceFolder var and pass it to setup.sh ( #12 )
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- folder name inside dev container is same as folder name on host
so if it differs from qmk_userspace then setup.sh cannot be found
and it sets incorrect user.overlay_dir
- docs https://containers.dev/implementors/json_reference/
2024-05-02 12:20:54 +01:00
Nick Brassel
6ddb67dc56
Replicate qmk/qmk_firmware#23310
2024-05-02 20:11:50 +10:00
Nick Brassel
67fac7803e
Add support for devcontainers. ( #6 )
2024-02-23 22:35:45 +11:00
Nick Brassel
c8dcd9291b
Point workflows at qmk/.github
s main
branch ( #1 )
2023-11-28 16:44:02 +11:00
Nick Brassel
5212d63b29
Updated .gitignore
.
2023-11-22 21:12:34 +11:00
Nick Brassel
92d62d05e8
Initial structure.
2023-11-22 15:22:43 +11:00
9ff421c84c
Make backspace and delete symmetric keys
2023-10-10 23:24:36 -07:00
32daab6d0b
Fix ‘.’ on symbols layer
2022-09-09 23:51:07 -07:00
38b8e20657
Bring back the modifier keys on symnum and movement layouts
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Having to press the buttons in the right order is annoying and gets in my way.
2022-06-27 21:33:26 -07:00
68affcf93b
Move the GAME layer up
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This way other layers can be used from the game layer.
2022-02-14 00:11:34 -08:00
ef89b5f777
Shrink the Movement layout
2022-02-01 12:00:03 -08:00
349fdfe763
Shrink the Symbols and Numpad layout
2022-02-01 11:51:41 -08:00
e296b90940
Shrink the base layout
2022-01-30 20:38:20 -08:00
5996b0eed5
Replace “Hyper” key with right Gui key
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Xmodmap translates this to a “real” Hyper keypress.
2022-01-30 19:46:46 -08:00
8e356bb3d5
Use US ANSI Shifted Symbols
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This makes the configuration a bit cleaner and easier to read.
2021-04-06 19:51:31 -07:00
212524c8ce
Add ‘-’ and ‘_’ to the UPPER layout
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Since the UPPER layout is meant to help typing in
CONSTANT_IDENTIFIERS_LIKE_THIS, and meta syntactic variables LIKE-THIS (mostly
in Emacs Lisp docstrings), it’s important to have the ‘-’ and ‘_’ easily
accessible on the layer.
2021-03-26 16:29:12 -07:00
10bc8ec914
Fix the accent grave character on the symbols layout
2021-03-26 00:04:53 -07:00
0c47fb57e2
Fix 0 and . for symbols layer
2021-03-25 22:44:37 -07:00
0dfac53b6e
Update keyboard layout
2021-03-25 22:28:37 -07:00
e5ffccee42
Add clang-format settings
2021-03-25 21:44:52 -07:00
c7c0839401
Reformat
2021-03-25 21:44:46 -07:00
cac39771e2
Fix indentation
2020-12-07 23:59:18 -08:00
1b87364637
Add my game layer
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This layer is layed out so that when using a colemak keymap it turns into a
mirrored QWERTY, with the WASD mirrored a second time. This is so that I don’t
have to keep rebinding all of my keyboard keys when playing games and can use my
left-handed mouse.
2020-12-07 23:57:42 -08:00
bb374a3593
Add my UPPER layer
2020-12-07 23:43:13 -08:00
2eabba3358
Set up 3rd layer the way I’m used to
2020-12-07 23:10:13 -08:00
fab002efcb
Update second layer to my usual keyboard layout
2020-12-05 00:00:49 -08:00
a2c518e1d8
Update first layer to my usual keyboard layout
2020-12-04 22:49:44 -08:00
b4f13229f7
Initial commit
2020-12-04 21:51:07 -08:00