Commit graph

45 commits

Author SHA1 Message Date
931fec6397 Remove homerow modifiers on Atreus
They're not for me, I keep accidentally getting the wrong button. Modifier
instead of letter, or letter instead of modifier.
2024-11-25 23:53:30 -08:00
2a0291f72d Swap some keys for Ergodox EZ
It makes more sense for the space and backspace keys to be on opposite sides of
the thumb cluster like on both the Atreus and Voyager.
2024-11-25 23:43:02 -08:00
0a0d4a2f06 Switch the backspace and enter keys
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It was bugging my brain so much that the backspace was on the same side as the
space. Having used the Atreus for a while I've gotten used to having the space
and backspace keys on different sides of they keyboard under different hands.
2024-10-29 23:36:30 -07:00
4b1e551b42 Change layout for the numpad
I'm so used do the numpad being under my fingers while keeping my fingers on the
base position that I couldn't function with the keys the way they were.
2024-10-29 23:32:43 -07:00
46795010b9 [atreus] Use colemak[1] for the layout
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[1]: https://colemak.com/
2024-10-24 07:12:30 -07:00
bcb84ae20c Fix thumbcluster diagram for voyager layer 0 2024-10-19 00:20:23 -07:00
7414f2f535 Add diagram for layer 1 of the Voyager 2024-10-19 00:08:55 -07:00
6d39272339 Add diagram 2024-10-18 16:18:07 -07:00
9f7c653b32 Change voyager keys to colemak keys 2024-10-18 15:56:59 -07:00
d14a8341d1 Add ZSA Voyager ryuk keymap 2024-10-18 15:47:43 -07:00
b693b40c8f Add 'keyboards/ergodox_ez/keymaps/ryuk/' from commit '9ff421c84c5892223ae5b88fd47b4f40b8dd6704'
git-subtree-dir: keyboards/ergodox_ez/keymaps/ryuk
git-subtree-mainline: ec9b234899
git-subtree-split: 9ff421c84c
2024-10-03 15:54:42 -07:00
ec9b234899 Add home row modifiers to keyboard layout 2024-10-03 15:02:48 -07:00
6859e5b868 Add comments to disable clang formatting 2024-10-03 15:00:44 -07:00
218bf352cc Add atreus-ryuk keyboard layout 2024-10-03 14:59:12 -07:00
Sergey Vlasov
35edec2998
Add clangd-related entries to .gitignore (#31)
This is needed to support VS Code with clangd for userspace keymaps (in
this case `compile_commands.json` and `.cache/clangd` are located in the
`qmk_userspace` working copy).
2024-09-05 18:51:35 +10:00
Chad Skeeters
e6f22f98b2
Removes duplicated word *with* in README.md (#29) 2024-08-30 03:27:51 +01:00
arisudesu
0f10c50b4c
Add qmk config user.overlay_dir step to README.md (#23) 2024-06-12 13:00:54 +10:00
Vitaliy Zaytsev
7672002109
use containerWorkspaceFolder var and pass it to setup.sh (#12)
- folder name inside dev container is same as folder name on host
  so if it differs from qmk_userspace then setup.sh cannot be found
  and it sets incorrect user.overlay_dir
- docs https://containers.dev/implementors/json_reference/
2024-05-02 12:20:54 +01:00
Nick Brassel
6ddb67dc56 Replicate qmk/qmk_firmware#23310 2024-05-02 20:11:50 +10:00
Nick Brassel
67fac7803e
Add support for devcontainers. (#6) 2024-02-23 22:35:45 +11:00
Nick Brassel
c8dcd9291b
Point workflows at qmk/.githubs main branch (#1) 2023-11-28 16:44:02 +11:00
Nick Brassel
5212d63b29 Updated .gitignore. 2023-11-22 21:12:34 +11:00
Nick Brassel
92d62d05e8 Initial structure. 2023-11-22 15:22:43 +11:00
9ff421c84c Make backspace and delete symmetric keys 2023-10-10 23:24:36 -07:00
32daab6d0b Fix ‘.’ on symbols layer 2022-09-09 23:51:07 -07:00
38b8e20657 Bring back the modifier keys on symnum and movement layouts
Having to press the buttons in the right order is annoying and gets in my way.
2022-06-27 21:33:26 -07:00
68affcf93b Move the GAME layer up
This way other layers can be used from the game layer.
2022-02-14 00:11:34 -08:00
ef89b5f777 Shrink the Movement layout 2022-02-01 12:00:03 -08:00
349fdfe763 Shrink the Symbols and Numpad layout 2022-02-01 11:51:41 -08:00
e296b90940 Shrink the base layout 2022-01-30 20:38:20 -08:00
5996b0eed5 Replace “Hyper” key with right Gui key
Xmodmap translates this to a “real” Hyper keypress.
2022-01-30 19:46:46 -08:00
8e356bb3d5 Use US ANSI Shifted Symbols
This makes the configuration a bit cleaner and easier to read.
2021-04-06 19:51:31 -07:00
212524c8ce Add ‘-’ and ‘_’ to the UPPER layout
Since the UPPER layout is meant to help typing in
CONSTANT_IDENTIFIERS_LIKE_THIS, and meta syntactic variables LIKE-THIS (mostly
in Emacs Lisp docstrings), it’s important to have the ‘-’ and ‘_’ easily
accessible on the layer.
2021-03-26 16:29:12 -07:00
10bc8ec914 Fix the accent grave character on the symbols layout 2021-03-26 00:04:53 -07:00
0c47fb57e2 Fix 0 and . for symbols layer 2021-03-25 22:44:37 -07:00
0dfac53b6e Update keyboard layout 2021-03-25 22:28:37 -07:00
e5ffccee42 Add clang-format settings 2021-03-25 21:44:52 -07:00
c7c0839401 Reformat 2021-03-25 21:44:46 -07:00
cac39771e2 Fix indentation 2020-12-07 23:59:18 -08:00
1b87364637 Add my game layer
This layer is layed out so that when using a colemak keymap it turns into a
mirrored QWERTY, with the WASD mirrored a second time. This is so that I don’t
have to keep rebinding all of my keyboard keys when playing games and can use my
left-handed mouse.
2020-12-07 23:57:42 -08:00
bb374a3593 Add my UPPER layer 2020-12-07 23:43:13 -08:00
2eabba3358 Set up 3rd layer the way I’m used to 2020-12-07 23:10:13 -08:00
fab002efcb Update second layer to my usual keyboard layout 2020-12-05 00:00:49 -08:00
a2c518e1d8 Update first layer to my usual keyboard layout 2020-12-04 22:49:44 -08:00
b4f13229f7 Initial commit 2020-12-04 21:51:07 -08:00