Add my game layer
This layer is layed out so that when using a colemak keymap it turns into a mirrored QWERTY, with the WASD mirrored a second time. This is so that I don’t have to keep rebinding all of my keyboard keys when playing games and can use my left-handed mouse.
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32
keymap.c
32
keymap.c
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@ -148,6 +148,38 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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),
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/* Keymap 4: Game layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | | | | | | L4 | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | R | ; | L | I | O | | | | F | S | K | W | Q | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | P | U | N | Y | H |------| |------| T | E | A | D | G | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | ' | . | , | M | J | | | | B | V | C | X | Z | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,--------------.
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* | | | | | |
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* ,------|------|------| |------+--------+------.
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* | | | | | | | |
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* | | |------| |------| | |
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* | | | | | | | |
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* `--------------------' `----------------------'
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*/
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[GAME] = LAYOUT_ergodox_pretty(
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// left hand
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(GAME), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_R, KC_SCLN, KC_L, KC_I, KC_O, KC_TRNS, KC_TRNS, KC_F, KC_S, KC_K, KC_W, KC_Q, KC_TRNS,
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KC_TRNS, KC_P, KC_U, KC_N, KC_Y, KC_H, KC_T, KC_E, KC_A, KC_D, KC_G, KC_TRNS,
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KC_TRNS, KC_QUOT, KC_DOT, KC_COMMA, KC_M, KC_J, KC_TRNS, KC_TRNS, KC_B, KC_V, KC_C, KC_X, KC_Z, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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};
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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