Add my game layer

This layer is layed out so that when using a colemak keymap it turns into a
mirrored QWERTY, with the WASD mirrored a second time. This is so that I don’t
have to keep rebinding all of my keyboard keys when playing games and can use my
left-handed mouse.
This commit is contained in:
Tom Willemse 2020-12-07 23:57:42 -08:00
parent bb374a3593
commit 1b87364637

View file

@ -148,6 +148,38 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
), ),
/* Keymap 4: Game layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | L4 | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | R | ; | L | I | O | | | | F | S | K | W | Q | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | P | U | N | Y | H |------| |------| T | E | A | D | G | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | ' | . | , | M | J | | | | B | V | C | X | Z | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,--------------.
* | | | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `----------------------'
*/
[GAME] = LAYOUT_ergodox_pretty(
// left hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(GAME), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_R, KC_SCLN, KC_L, KC_I, KC_O, KC_TRNS, KC_TRNS, KC_F, KC_S, KC_K, KC_W, KC_Q, KC_TRNS,
KC_TRNS, KC_P, KC_U, KC_N, KC_Y, KC_H, KC_T, KC_E, KC_A, KC_D, KC_G, KC_TRNS,
KC_TRNS, KC_QUOT, KC_DOT, KC_COMMA, KC_M, KC_J, KC_TRNS, KC_TRNS, KC_B, KC_V, KC_C, KC_X, KC_Z, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
}; };
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {