| Commit message (Collapse) | Author | Age | Files | Lines |
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I'm trying something new again. I tried using a row higher as the home row, but
I can't get comfortable that way, my arms feel tired at the end of the day. The
lower row was nicer and the thumb keys were easier to reach from there.
This moves the keys back down a layer. The top row is taken from my Ergodox
layout, the symbols layer is inspired by (but not the same as) the one from my
Atreus.
Hopefully I didn't miss any keys and this will be more comfortable.
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different layer
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This should all help with making all the modifier keys symmetrical.
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This puts it in line with the Voyager keymap that has a similar layout for these
keys.
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They're not for me, I keep accidentally getting the wrong button. Modifier
instead of letter, or letter instead of modifier.
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It makes more sense for the space and backspace keys to be on opposite sides of
the thumb cluster like on both the Atreus and Voyager.
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It was bugging my brain so much that the backspace was on the same side as the
space. Having used the Atreus for a while I've gotten used to having the space
and backspace keys on different sides of they keyboard under different hands.
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I'm so used do the numpad being under my fingers while keeping my fingers on the
base position that I couldn't function with the keys the way they were.
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[1]: https://colemak.com/
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'9ff421c84c5892223ae5b88fd47b4f40b8dd6704'
git-subtree-dir: keyboards/ergodox_ez/keymaps/ryuk
git-subtree-mainline: ec9b234899dec159322328a7f000ed65fb4ec1cd
git-subtree-split: 9ff421c84c5892223ae5b88fd47b4f40b8dd6704
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Having to press the buttons in the right order is annoying and gets in my way.
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This way other layers can be used from the game layer.
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Xmodmap translates this to a “real” Hyper keypress.
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This makes the configuration a bit cleaner and easier to read.
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Since the UPPER layout is meant to help typing in
CONSTANT_IDENTIFIERS_LIKE_THIS, and meta syntactic variables LIKE-THIS (mostly
in Emacs Lisp docstrings), it’s important to have the ‘-’ and ‘_’ easily
accessible on the layer.
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This layer is layed out so that when using a colemak keymap it turns into a
mirrored QWERTY, with the WASD mirrored a second time. This is so that I don’t
have to keep rebinding all of my keyboard keys when playing games and can use my
left-handed mouse.
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This is needed to support VS Code with clangd for userspace keymaps (in
this case `compile_commands.json` and `.cache/clangd` are located in the
`qmk_userspace` working copy).
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(#12)
- folder name inside dev container is same as folder name on host
so if it differs from qmk_userspace then setup.sh cannot be found
and it sets incorrect user.overlay_dir
- docs https://containers.dev/implementors/json_reference/
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