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authorGravatar Tom Willemse2020-12-07 23:57:42 -0800
committerGravatar Tom Willemse2020-12-07 23:57:42 -0800
commit1b873646373d56f9b01388cc54e4636e00ca23fa (patch)
tree240bc08f101a83d8a1504111650a54437a4dd5b0
parentbb374a3593e83525806c155884e146a2af515de2 (diff)
downloadmy-keymaps-1b873646373d56f9b01388cc54e4636e00ca23fa.tar.gz
my-keymaps-1b873646373d56f9b01388cc54e4636e00ca23fa.zip
Add my game layer
This layer is layed out so that when using a colemak keymap it turns into a mirrored QWERTY, with the WASD mirrored a second time. This is so that I don’t have to keep rebinding all of my keyboard keys when playing games and can use my left-handed mouse.
-rw-r--r--keymap.c32
1 files changed, 32 insertions, 0 deletions
diff --git a/keymap.c b/keymap.c
index 160a2e1..a5ee374 100644
--- a/keymap.c
+++ b/keymap.c
@@ -148,6 +148,38 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
+/* Keymap 4: Game layer
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | L4 | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | R | ; | L | I | O | | | | F | S | K | W | Q | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | P | U | N | Y | H |------| |------| T | E | A | D | G | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | ' | . | , | M | J | | | | B | V | C | X | Z | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,--------------.
+ * | | | | | |
+ * ,------|------|------| |------+--------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `----------------------'
+ */
+[GAME] = LAYOUT_ergodox_pretty(
+ // left hand
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(GAME), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_R, KC_SCLN, KC_L, KC_I, KC_O, KC_TRNS, KC_TRNS, KC_F, KC_S, KC_K, KC_W, KC_Q, KC_TRNS,
+ KC_TRNS, KC_P, KC_U, KC_N, KC_Y, KC_H, KC_T, KC_E, KC_A, KC_D, KC_G, KC_TRNS,
+ KC_TRNS, KC_QUOT, KC_DOT, KC_COMMA, KC_M, KC_J, KC_TRNS, KC_TRNS, KC_B, KC_V, KC_C, KC_X, KC_Z, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {