Shrink the base layout
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parent
5996b0eed5
commit
e296b90940
1 changed files with 15 additions and 9 deletions
24
keymap.c
24
keymap.c
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@ -1,6 +1,12 @@
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "version.h"
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#include "version.h"
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#define TG_GAME TG(GAME)
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#define TG_UPPER TG(UPPER)
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#define MO_MOV MO(MOVEMENT)
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#define MO_SYM MO(SYMNUM)
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enum layers {
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enum layers {
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BASE, // Default layer
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BASE, // Default layer
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SYMNUM, // Symbols and numbers
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SYMNUM, // Symbols and numbers
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@ -42,15 +48,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* `--------------------' `----------------------'
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* `--------------------' `----------------------'
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*/
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*/
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[BASE] = LAYOUT_ergodox_pretty(
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[BASE] = LAYOUT_ergodox_pretty(
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// left hand right hand
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// left hand \\ // right hand
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KC_ESC, KC_LBRACKET, KC_LEFT_CURLY_BRACE, KC_RIGHT_CURLY_BRACE, KC_LEFT_PAREN, KC_EQUAL, TG(GAME), TG(UPPER), KC_ASTERISK, KC_RIGHT_PAREN, KC_PLUS, KC_RBRACKET, KC_EXCLAIM, KC_DEL,
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KC_ESC, KC_LBRC, KC_LCBR, KC_RCBR, KC_LPRN, KC_EQL, TG_GAME, TG_UPPER, KC_ASTR, KC_RPRN, KC_PLUS, KC_RBRC, KC_EXLM, KC_DEL,
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KC_TRNS, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_APP, KC_TRNS, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_TRNS,
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KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_APP, KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_NO,
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KC_MEH, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_MEH,
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KC_MEH, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_MEH,
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KC_RGUI, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_TAB, KC_BSPC, KC_K, KC_M, KC_COMM, KC_DOT, KC_QUOT, KC_RGUI,
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KC_RGUI, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_TAB, KC_BSPC, KC_K, KC_M, KC_COMM, KC_DOT, KC_QUOT, KC_RGUI,
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MO(MOVEMENT), MO(SYMNUM), KC_LALT, KC_LSHIFT, KC_LCTRL, KC_RCTRL, KC_RSHIFT, KC_LALT, MO(SYMNUM), MO(MOVEMENT),
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MO_MOV, MO_SYM, KC_LALT, KC_LSFT, KC_LCTL, KC_RCTL, KC_RSFT, KC_LALT, MO_SYM, MO_MOV,
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KC_HOME, KC_END, KC_LEFT, KC_RIGHT,
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KC_HOME, KC_END, KC_LEFT, KC_RGHT,
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KC_PGUP, KC_UP,
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KC_PGUP, KC_UP,
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KC_SPC, KC_LGUI, KC_PGDN, KC_DOWN, KC_LGUI, KC_ENT
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KC_SPC, KC_LGUI, KC_PGDN, KC_DOWN, KC_LGUI, KC_ENT
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),
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),
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/* Keymap 1: Symbol and numbers layer
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/* Keymap 1: Symbol and numbers layer
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*
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*
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