Change the positions of the (back)space and tab keys
This puts it in line with the Voyager keymap that has a similar layout for these keys.
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1 changed files with 3 additions and 3 deletions
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@ -50,13 +50,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT_ergodox_pretty(
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[BASE] = LAYOUT_ergodox_pretty(
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// left hand \\ // right hand
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// left hand \\ // right hand
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KC_ESC, KC_LBRC, KC_LCBR, KC_RCBR, KC_LPRN, KC_EQL, TG_GAME, TG_UPPER, KC_ASTR, KC_RPRN, KC_PLUS, KC_RBRC, KC_EXLM, KC_APP,
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KC_ESC, KC_LBRC, KC_LCBR, KC_RCBR, KC_LPRN, KC_EQL, TG_GAME, TG_UPPER, KC_ASTR, KC_RPRN, KC_PLUS, KC_RBRC, KC_EXLM, KC_APP,
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KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_BSPC, KC_DEL, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_NO,
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KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_NO, KC_DEL, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_NO,
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KC_MEH, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_MEH,
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KC_MEH, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_MEH,
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KC_RGUI, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_TAB, KC_ENT, KC_K, KC_M, KC_COMM, KC_DOT, KC_QUOT, KC_RGUI,
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KC_RGUI, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_NO, KC_NO, KC_K, KC_M, KC_COMM, KC_DOT, KC_QUOT, KC_RGUI,
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MO_MOV, MO_SYM, KC_LALT, KC_LSFT, KC_LCTL, KC_RCTL, KC_RSFT, KC_LALT, MO_SYM, MO_MOV,
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MO_MOV, MO_SYM, KC_LALT, KC_LSFT, KC_LCTL, KC_RCTL, KC_RSFT, KC_LALT, MO_SYM, MO_MOV,
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KC_HOME, KC_END, KC_LEFT, KC_RGHT,
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KC_HOME, KC_END, KC_LEFT, KC_RGHT,
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KC_PGUP, KC_UP,
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KC_PGUP, KC_UP,
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KC_BSPC, KC_LGUI, KC_PGDN, KC_DOWN, KC_LGUI, KC_SPC
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KC_BSPC, LGUI_T(KC_TAB), KC_PGDN, KC_DOWN, LGUI_T(KC_ENT), KC_SPC
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),
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),
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/* Keymap 1: Game layer
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/* Keymap 1: Game layer
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*
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*
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