accidentally added a symlink to my awesome rc

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ryuslash 2010-07-15 20:54:02 +02:00
parent f306fa4561
commit 827078933d

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/home/slash/prj/awesomerc/rc.lua

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awesome/rc.lua Normal file
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-- Standard awesome library
require("awful")
require("awful.autofocus")
require("awful.rules")
-- Theme handling library
require("beautiful")
-- Notification library
require("naughty")
-- {{{ Variable definitions
-- Themes define colours, icons, and wallpapers
beautiful.init(".config/awesome/themes/default/theme.lua")
-- This is used later as the default terminal and editor to run.
terminal = "urxvt"
editor = "emacs"
editor_cmd = editor
-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"
-- Table of layouts to cover with awful.layout.inc, order matters.
layouts =
{
awful.layout.suit.tile,
awful.layout.suit.tile.left,
awful.layout.suit.tile.bottom,
awful.layout.suit.tile.top,
awful.layout.suit.fair,
awful.layout.suit.fair.horizontal,
awful.layout.suit.spiral,
awful.layout.suit.spiral.dwindle,
awful.layout.suit.max,
awful.layout.suit.max.fullscreen,
awful.layout.suit.magnifier,
awful.layout.suit.floating
}
-- }}}
-- {{{ Tags
-- Define a tag table which hold all screen tags.
tags = {}
for s = 1, screen.count() do
-- Each screen has its own tag table.
tags[s] = awful.tag({ 1, 2, 3, 4, 5, 6, 7, 8, 9 }, s, layouts[1])
end
-- }}}
-- {{{ Menu
-- Create a laucher widget and a main menu
myawesomemenu = {
{ "manual", terminal .. " -e man awesome" },
{ "edit config", editor_cmd .. " " .. awful.util.getdir("config") .. "/rc.lua" },
{ "restart", awesome.restart },
{ "quit", awesome.quit }
}
mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon },
{ "open terminal", terminal }
}
})
mylauncher = awful.widget.launcher({ image = image(beautiful.awesome_icon),
menu = mymainmenu })
-- }}}
-- {{{ Wibox
-- Create a textclock widget
mytextclock = awful.widget.textclock({ align = "right" })
-- Create a systray
mysystray = widget({ type = "systray" })
-- Create a wibox for each screen and add it
mywibox = {}
mypromptbox = {}
mylayoutbox = {}
mytaglist = {}
mytaglist.buttons = awful.util.table.join(
awful.button({ }, 1, awful.tag.viewonly),
awful.button({ modkey }, 1, awful.client.movetotag),
awful.button({ }, 3, awful.tag.viewtoggle),
awful.button({ modkey }, 3, awful.client.toggletag),
awful.button({ }, 4, awful.tag.viewnext),
awful.button({ }, 5, awful.tag.viewprev)
)
mytasklist = {}
mytasklist.buttons = awful.util.table.join(
awful.button({ }, 1, function (c)
if not c:isvisible() then
awful.tag.viewonly(c:tags()[1])
end
client.focus = c
c:raise()
end),
awful.button({ }, 3, function ()
if instance then
instance:hide()
instance = nil
else
instance = awful.menu.clients({ width=250 })
end
end),
awful.button({ }, 4, function ()
awful.client.focus.byidx(1)
if client.focus then client.focus:raise() end
end),
awful.button({ }, 5, function ()
awful.client.focus.byidx(-1)
if client.focus then client.focus:raise() end
end))
-- Create a previous button
myprevbutton = widget({ type = "textbox" })
myprevbutton.text = " << "
myprevbutton:buttons(awful.util.table.join(
awful.button({ }, 1,
function ()
awful.util.spawn("xmms2 prev")
end)
))
-- Create a play button
playing = false
myplaybutton = widget({ type = "textbox" })
myplaybutton.text = " > "
myplaybutton:buttons(awful.util.table.join(
awful.button({ }, 1,
function ()
awful.util.spawn("xmms2 toggleplay")
if playing then playing = false else playing = true end
if playing then
myplaybutton.text = " || "
else
myplaybutton.text = " > "
end
end)
))
-- Create a stop button
mystopbutton = widget({ type = "textbox" })
mystopbutton.text = " [ ] "
mystopbutton:buttons(awful.util.table.join(
awful.button({ }, 1,
function ()
if playing then
playing = false
myplaybutton.text = " > "
end
awful.util.spawn("xmms2 stop")
end)
))
-- Create a next button
mynextbutton = widget({ type = "textbox" })
mynextbutton.text = " >> "
mynextbutton:buttons(awful.util.table.join(
awful.button({ }, 1,
function ()
awful.util.spawn("xmms2 next")
end)
))
for s = 1, screen.count() do
-- Create a promptbox for each screen
mypromptbox[s] = awful.widget.prompt({ layout = awful.widget.layout.horizontal.leftright })
-- Create an imagebox widget which will contains an icon indicating which layout we're using.
-- We need one layoutbox per screen.
mylayoutbox[s] = awful.widget.layoutbox(s)
mylayoutbox[s]:buttons(awful.util.table.join(
awful.button({ }, 1, function () awful.layout.inc(layouts, 1) end),
awful.button({ }, 3, function () awful.layout.inc(layouts, -1) end),
awful.button({ }, 4, function () awful.layout.inc(layouts, 1) end),
awful.button({ }, 5, function () awful.layout.inc(layouts, -1) end)))
-- Create a taglist widget
mytaglist[s] = awful.widget.taglist(s, awful.widget.taglist.label.all, mytaglist.buttons)
-- Create a tasklist widget
mytasklist[s] = awful.widget.tasklist(function(c)
return awful.widget.tasklist.label.currenttags(c, s)
end, mytasklist.buttons)
-- Create the wibox
mywibox[s] = awful.wibox({ position = "top", screen = s })
-- Add widgets to the wibox - order matters
mywibox[s].widgets = {
{
mylauncher,
mytaglist[s],
mypromptbox[s],
layout = awful.widget.layout.horizontal.leftright
},
mylayoutbox[s],
mynextbutton,
mystopbutton,
myplaybutton,
myprevbutton,
mytextclock,
s == 1 and mysystray or nil,
mytasklist[s],
layout = awful.widget.layout.horizontal.rightleft
}
end
-- }}}
-- {{{ Mouse bindings
root.buttons(awful.util.table.join(
awful.button({ }, 3, function () mymainmenu:toggle() end),
awful.button({ }, 4, awful.tag.viewnext),
awful.button({ }, 5, awful.tag.viewprev)
))
-- }}}
-- {{{ Key bindings
globalkeys = awful.util.table.join(
awful.key({ modkey, }, "Left", awful.tag.viewprev ),
awful.key({ modkey, }, "Right", awful.tag.viewnext ),
awful.key({ modkey, }, "Escape", awful.tag.history.restore),
awful.key({ modkey, }, "j",
function ()
awful.client.focus.byidx( 1)
if client.focus then client.focus:raise() end
end),
awful.key({ modkey, }, "k",
function ()
awful.client.focus.byidx(-1)
if client.focus then client.focus:raise() end
end),
awful.key({ modkey, }, "w", function () mymainmenu:show(true) end),
-- Layout manipulation
awful.key({ modkey, "Shift" }, "j", function () awful.client.swap.byidx( 1) end),
awful.key({ modkey, "Shift" }, "k", function () awful.client.swap.byidx( -1) end),
awful.key({ modkey, "Control" }, "j", function () awful.screen.focus_relative( 1) end),
awful.key({ modkey, "Control" }, "k", function () awful.screen.focus_relative(-1) end),
awful.key({ modkey, }, "u", awful.client.urgent.jumpto),
awful.key({ modkey, }, "Tab",
function ()
awful.client.focus.history.previous()
if client.focus then
client.focus:raise()
end
end),
-- Standard program
awful.key({ modkey, }, "Return", function () awful.util.spawn(terminal) end),
awful.key({ modkey, "Control" }, "r", awesome.restart),
awful.key({ modkey, "Shift" }, "q", awesome.quit),
awful.key({ "Mod1", "Control" }, "l", function () awful.util.spawn("i3lock -c 000000") end),
awful.key({ modkey, }, "l", function () awful.tag.incmwfact( 0.05) end),
awful.key({ modkey, }, "h", function () awful.tag.incmwfact(-0.05) end),
awful.key({ modkey, "Shift" }, "h", function () awful.tag.incnmaster( 1) end),
awful.key({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end),
awful.key({ modkey, "Control" }, "h", function () awful.tag.incncol( 1) end),
awful.key({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end),
awful.key({ modkey, }, "space", function () awful.layout.inc(layouts, 1) end),
awful.key({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end),
-- Prompt
awful.key({ modkey }, "r", function () mypromptbox[mouse.screen]:run() end),
awful.key({ modkey }, "x",
function ()
awful.prompt.run({ prompt = "Run Lua code: " },
mypromptbox[mouse.screen].widget,
awful.util.eval, nil,
awful.util.getdir("cache") .. "/history_eval")
end)
)
clientkeys = awful.util.table.join(
awful.key({ modkey, }, "f", function (c) c.fullscreen = not c.fullscreen end),
awful.key({ modkey, "Shift" }, "c", function (c) c:kill() end),
awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ),
awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end),
awful.key({ modkey, }, "o", awful.client.movetoscreen ),
awful.key({ modkey, "Shift" }, "r", function (c) c:redraw() end),
awful.key({ modkey, }, "n", function (c) c.minimized = not c.minimized end),
awful.key({ modkey, }, "m",
function (c)
c.maximized_horizontal = not c.maximized_horizontal
c.maximized_vertical = not c.maximized_vertical
end)
)
-- Compute the maximum number of digit we need, limited to 9
keynumber = 0
for s = 1, screen.count() do
keynumber = math.min(9, math.max(#tags[s], keynumber));
end
-- Bind all key numbers to tags.
-- Be careful: we use keycodes to make it works on any keyboard layout.
-- This should map on the top row of your keyboard, usually 1 to 9.
for i = 1, keynumber do
globalkeys = awful.util.table.join(globalkeys,
awful.key({ modkey }, "#" .. i + 9,
function ()
local screen = mouse.screen
if tags[screen][i] then
awful.tag.viewonly(tags[screen][i])
end
end),
awful.key({ modkey, "Control" }, "#" .. i + 9,
function ()
local screen = mouse.screen
if tags[screen][i] then
awful.tag.viewtoggle(tags[screen][i])
end
end),
awful.key({ modkey, "Shift" }, "#" .. i + 9,
function ()
if client.focus and tags[client.focus.screen][i] then
awful.client.movetotag(tags[client.focus.screen][i])
end
end),
awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9,
function ()
if client.focus and tags[client.focus.screen][i] then
awful.client.toggletag(tags[client.focus.screen][i])
end
end))
end
clientbuttons = awful.util.table.join(
awful.button({ }, 1, function (c) client.focus = c; c:raise() end),
awful.button({ modkey }, 1, awful.mouse.client.move),
awful.button({ modkey }, 3, awful.mouse.client.resize))
-- Set keys
root.keys(globalkeys)
-- }}}
-- {{{ Rules
awful.rules.rules = {
-- All clients will match this rule.
{ rule = { },
properties = { border_width = beautiful.border_width,
border_color = beautiful.border_normal,
focus = true,
keys = clientkeys,
buttons = clientbuttons } },
{ rule = { class = "MPlayer" },
properties = { floating = true } },
{ rule = { class = "pinentry" },
properties = { floating = true } },
{ rule = { class = "gimp" },
properties = { floating = true } },
-- Set Firefox to always map on tags number 2 of screen 1.
-- { rule = { class = "Firefox" },
-- properties = { tag = tags[1][2] } },
}
-- }}}
-- {{{ Signals
-- Signal function to execute when a new client appears.
client.add_signal("manage", function (c, startup)
-- Add a titlebar
-- awful.titlebar.add(c, { modkey = modkey })
-- Enable sloppy focus
c:add_signal("mouse::enter", function(c)
if awful.layout.get(c.screen) ~= awful.layout.suit.magnifier
and awful.client.focus.filter(c) then
client.focus = c
end
end)
if not startup then
-- Set the windows at the slave,
-- i.e. put it at the end of others instead of setting it master.
-- awful.client.setslave(c)
-- Put windows in a smart way, only if they does not set an initial position.
if not c.size_hints.user_position and not c.size_hints.program_position then
awful.placement.no_overlap(c)
awful.placement.no_offscreen(c)
end
end
end)
client.add_signal("focus", function(c)
c.border_color = beautiful.border_focus
-- c.opacity = 1
end)
client.add_signal("unfocus", function(c)
c.border_color = beautiful.border_normal
-- c.opacity = 0.7
end)
-- }}}
awful.util.spawn_with_shell("xcompmgr")
awful.util.spawn_with_shell("xscreensaver")