accidentally added a symlink to my awesome rc
This commit is contained in:
parent
f306fa4561
commit
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1 changed files with 395 additions and 1 deletions
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/home/slash/prj/awesomerc/rc.lua
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395
awesome/rc.lua
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395
awesome/rc.lua
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-- Standard awesome library
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require("awful")
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require("awful.autofocus")
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require("awful.rules")
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-- Theme handling library
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require("beautiful")
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-- Notification library
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require("naughty")
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-- {{{ Variable definitions
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-- Themes define colours, icons, and wallpapers
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beautiful.init(".config/awesome/themes/default/theme.lua")
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-- This is used later as the default terminal and editor to run.
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terminal = "urxvt"
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editor = "emacs"
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editor_cmd = editor
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-- Default modkey.
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-- Usually, Mod4 is the key with a logo between Control and Alt.
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-- If you do not like this or do not have such a key,
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-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
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-- However, you can use another modifier like Mod1, but it may interact with others.
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modkey = "Mod4"
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-- Table of layouts to cover with awful.layout.inc, order matters.
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layouts =
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{
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awful.layout.suit.tile,
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awful.layout.suit.tile.left,
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awful.layout.suit.tile.bottom,
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awful.layout.suit.tile.top,
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awful.layout.suit.fair,
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awful.layout.suit.fair.horizontal,
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awful.layout.suit.spiral,
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awful.layout.suit.spiral.dwindle,
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awful.layout.suit.max,
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awful.layout.suit.max.fullscreen,
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awful.layout.suit.magnifier,
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awful.layout.suit.floating
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}
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-- }}}
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-- {{{ Tags
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-- Define a tag table which hold all screen tags.
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tags = {}
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for s = 1, screen.count() do
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-- Each screen has its own tag table.
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tags[s] = awful.tag({ 1, 2, 3, 4, 5, 6, 7, 8, 9 }, s, layouts[1])
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end
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-- }}}
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-- {{{ Menu
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-- Create a laucher widget and a main menu
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myawesomemenu = {
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{ "manual", terminal .. " -e man awesome" },
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{ "edit config", editor_cmd .. " " .. awful.util.getdir("config") .. "/rc.lua" },
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{ "restart", awesome.restart },
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{ "quit", awesome.quit }
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}
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mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon },
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{ "open terminal", terminal }
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}
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})
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mylauncher = awful.widget.launcher({ image = image(beautiful.awesome_icon),
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menu = mymainmenu })
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-- }}}
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-- {{{ Wibox
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-- Create a textclock widget
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mytextclock = awful.widget.textclock({ align = "right" })
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-- Create a systray
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mysystray = widget({ type = "systray" })
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-- Create a wibox for each screen and add it
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mywibox = {}
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mypromptbox = {}
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mylayoutbox = {}
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mytaglist = {}
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mytaglist.buttons = awful.util.table.join(
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awful.button({ }, 1, awful.tag.viewonly),
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awful.button({ modkey }, 1, awful.client.movetotag),
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awful.button({ }, 3, awful.tag.viewtoggle),
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awful.button({ modkey }, 3, awful.client.toggletag),
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awful.button({ }, 4, awful.tag.viewnext),
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awful.button({ }, 5, awful.tag.viewprev)
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)
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mytasklist = {}
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mytasklist.buttons = awful.util.table.join(
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awful.button({ }, 1, function (c)
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if not c:isvisible() then
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awful.tag.viewonly(c:tags()[1])
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end
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client.focus = c
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c:raise()
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end),
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awful.button({ }, 3, function ()
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if instance then
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instance:hide()
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instance = nil
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else
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instance = awful.menu.clients({ width=250 })
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end
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end),
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awful.button({ }, 4, function ()
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awful.client.focus.byidx(1)
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if client.focus then client.focus:raise() end
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end),
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awful.button({ }, 5, function ()
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awful.client.focus.byidx(-1)
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if client.focus then client.focus:raise() end
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end))
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-- Create a previous button
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myprevbutton = widget({ type = "textbox" })
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myprevbutton.text = " << "
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myprevbutton:buttons(awful.util.table.join(
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awful.button({ }, 1,
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function ()
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awful.util.spawn("xmms2 prev")
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end)
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))
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-- Create a play button
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playing = false
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myplaybutton = widget({ type = "textbox" })
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myplaybutton.text = " > "
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myplaybutton:buttons(awful.util.table.join(
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awful.button({ }, 1,
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function ()
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awful.util.spawn("xmms2 toggleplay")
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if playing then playing = false else playing = true end
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if playing then
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myplaybutton.text = " || "
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else
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myplaybutton.text = " > "
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end
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end)
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))
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-- Create a stop button
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mystopbutton = widget({ type = "textbox" })
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mystopbutton.text = " [ ] "
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mystopbutton:buttons(awful.util.table.join(
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awful.button({ }, 1,
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function ()
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if playing then
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playing = false
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myplaybutton.text = " > "
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end
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awful.util.spawn("xmms2 stop")
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end)
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))
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-- Create a next button
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mynextbutton = widget({ type = "textbox" })
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mynextbutton.text = " >> "
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mynextbutton:buttons(awful.util.table.join(
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awful.button({ }, 1,
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function ()
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awful.util.spawn("xmms2 next")
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end)
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))
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for s = 1, screen.count() do
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-- Create a promptbox for each screen
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mypromptbox[s] = awful.widget.prompt({ layout = awful.widget.layout.horizontal.leftright })
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-- Create an imagebox widget which will contains an icon indicating which layout we're using.
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-- We need one layoutbox per screen.
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mylayoutbox[s] = awful.widget.layoutbox(s)
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mylayoutbox[s]:buttons(awful.util.table.join(
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awful.button({ }, 1, function () awful.layout.inc(layouts, 1) end),
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awful.button({ }, 3, function () awful.layout.inc(layouts, -1) end),
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awful.button({ }, 4, function () awful.layout.inc(layouts, 1) end),
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awful.button({ }, 5, function () awful.layout.inc(layouts, -1) end)))
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-- Create a taglist widget
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mytaglist[s] = awful.widget.taglist(s, awful.widget.taglist.label.all, mytaglist.buttons)
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-- Create a tasklist widget
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mytasklist[s] = awful.widget.tasklist(function(c)
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return awful.widget.tasklist.label.currenttags(c, s)
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end, mytasklist.buttons)
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-- Create the wibox
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mywibox[s] = awful.wibox({ position = "top", screen = s })
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-- Add widgets to the wibox - order matters
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mywibox[s].widgets = {
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{
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mylauncher,
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mytaglist[s],
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mypromptbox[s],
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layout = awful.widget.layout.horizontal.leftright
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},
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mylayoutbox[s],
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mynextbutton,
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mystopbutton,
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myplaybutton,
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myprevbutton,
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mytextclock,
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s == 1 and mysystray or nil,
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mytasklist[s],
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layout = awful.widget.layout.horizontal.rightleft
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}
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end
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-- }}}
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-- {{{ Mouse bindings
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root.buttons(awful.util.table.join(
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awful.button({ }, 3, function () mymainmenu:toggle() end),
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awful.button({ }, 4, awful.tag.viewnext),
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awful.button({ }, 5, awful.tag.viewprev)
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))
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-- }}}
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-- {{{ Key bindings
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globalkeys = awful.util.table.join(
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awful.key({ modkey, }, "Left", awful.tag.viewprev ),
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awful.key({ modkey, }, "Right", awful.tag.viewnext ),
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awful.key({ modkey, }, "Escape", awful.tag.history.restore),
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awful.key({ modkey, }, "j",
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function ()
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awful.client.focus.byidx( 1)
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if client.focus then client.focus:raise() end
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end),
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awful.key({ modkey, }, "k",
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function ()
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awful.client.focus.byidx(-1)
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if client.focus then client.focus:raise() end
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end),
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awful.key({ modkey, }, "w", function () mymainmenu:show(true) end),
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-- Layout manipulation
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awful.key({ modkey, "Shift" }, "j", function () awful.client.swap.byidx( 1) end),
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awful.key({ modkey, "Shift" }, "k", function () awful.client.swap.byidx( -1) end),
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awful.key({ modkey, "Control" }, "j", function () awful.screen.focus_relative( 1) end),
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awful.key({ modkey, "Control" }, "k", function () awful.screen.focus_relative(-1) end),
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awful.key({ modkey, }, "u", awful.client.urgent.jumpto),
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awful.key({ modkey, }, "Tab",
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function ()
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awful.client.focus.history.previous()
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if client.focus then
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client.focus:raise()
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end
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end),
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-- Standard program
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awful.key({ modkey, }, "Return", function () awful.util.spawn(terminal) end),
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awful.key({ modkey, "Control" }, "r", awesome.restart),
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awful.key({ modkey, "Shift" }, "q", awesome.quit),
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awful.key({ "Mod1", "Control" }, "l", function () awful.util.spawn("i3lock -c 000000") end),
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awful.key({ modkey, }, "l", function () awful.tag.incmwfact( 0.05) end),
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awful.key({ modkey, }, "h", function () awful.tag.incmwfact(-0.05) end),
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awful.key({ modkey, "Shift" }, "h", function () awful.tag.incnmaster( 1) end),
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awful.key({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end),
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awful.key({ modkey, "Control" }, "h", function () awful.tag.incncol( 1) end),
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awful.key({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end),
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awful.key({ modkey, }, "space", function () awful.layout.inc(layouts, 1) end),
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awful.key({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end),
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-- Prompt
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awful.key({ modkey }, "r", function () mypromptbox[mouse.screen]:run() end),
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awful.key({ modkey }, "x",
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function ()
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awful.prompt.run({ prompt = "Run Lua code: " },
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mypromptbox[mouse.screen].widget,
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awful.util.eval, nil,
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awful.util.getdir("cache") .. "/history_eval")
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end)
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)
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clientkeys = awful.util.table.join(
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awful.key({ modkey, }, "f", function (c) c.fullscreen = not c.fullscreen end),
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awful.key({ modkey, "Shift" }, "c", function (c) c:kill() end),
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awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ),
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awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end),
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awful.key({ modkey, }, "o", awful.client.movetoscreen ),
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awful.key({ modkey, "Shift" }, "r", function (c) c:redraw() end),
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awful.key({ modkey, }, "n", function (c) c.minimized = not c.minimized end),
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awful.key({ modkey, }, "m",
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function (c)
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c.maximized_horizontal = not c.maximized_horizontal
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c.maximized_vertical = not c.maximized_vertical
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end)
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)
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-- Compute the maximum number of digit we need, limited to 9
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keynumber = 0
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for s = 1, screen.count() do
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keynumber = math.min(9, math.max(#tags[s], keynumber));
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end
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-- Bind all key numbers to tags.
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-- Be careful: we use keycodes to make it works on any keyboard layout.
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-- This should map on the top row of your keyboard, usually 1 to 9.
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for i = 1, keynumber do
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globalkeys = awful.util.table.join(globalkeys,
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awful.key({ modkey }, "#" .. i + 9,
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function ()
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local screen = mouse.screen
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if tags[screen][i] then
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awful.tag.viewonly(tags[screen][i])
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end
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end),
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awful.key({ modkey, "Control" }, "#" .. i + 9,
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function ()
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local screen = mouse.screen
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if tags[screen][i] then
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awful.tag.viewtoggle(tags[screen][i])
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end
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end),
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awful.key({ modkey, "Shift" }, "#" .. i + 9,
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function ()
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if client.focus and tags[client.focus.screen][i] then
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awful.client.movetotag(tags[client.focus.screen][i])
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end
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end),
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awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9,
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function ()
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if client.focus and tags[client.focus.screen][i] then
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awful.client.toggletag(tags[client.focus.screen][i])
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end
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end))
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end
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clientbuttons = awful.util.table.join(
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awful.button({ }, 1, function (c) client.focus = c; c:raise() end),
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awful.button({ modkey }, 1, awful.mouse.client.move),
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awful.button({ modkey }, 3, awful.mouse.client.resize))
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-- Set keys
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root.keys(globalkeys)
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-- }}}
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-- {{{ Rules
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awful.rules.rules = {
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-- All clients will match this rule.
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{ rule = { },
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properties = { border_width = beautiful.border_width,
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border_color = beautiful.border_normal,
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focus = true,
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keys = clientkeys,
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buttons = clientbuttons } },
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{ rule = { class = "MPlayer" },
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properties = { floating = true } },
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{ rule = { class = "pinentry" },
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properties = { floating = true } },
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{ rule = { class = "gimp" },
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properties = { floating = true } },
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-- Set Firefox to always map on tags number 2 of screen 1.
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-- { rule = { class = "Firefox" },
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-- properties = { tag = tags[1][2] } },
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}
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-- }}}
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-- {{{ Signals
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-- Signal function to execute when a new client appears.
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client.add_signal("manage", function (c, startup)
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-- Add a titlebar
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-- awful.titlebar.add(c, { modkey = modkey })
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-- Enable sloppy focus
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c:add_signal("mouse::enter", function(c)
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if awful.layout.get(c.screen) ~= awful.layout.suit.magnifier
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and awful.client.focus.filter(c) then
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client.focus = c
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end
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end)
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if not startup then
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-- Set the windows at the slave,
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-- i.e. put it at the end of others instead of setting it master.
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-- awful.client.setslave(c)
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-- Put windows in a smart way, only if they does not set an initial position.
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if not c.size_hints.user_position and not c.size_hints.program_position then
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awful.placement.no_overlap(c)
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awful.placement.no_offscreen(c)
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end
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end
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end)
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client.add_signal("focus", function(c)
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c.border_color = beautiful.border_focus
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-- c.opacity = 1
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end)
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client.add_signal("unfocus", function(c)
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c.border_color = beautiful.border_normal
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-- c.opacity = 0.7
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end)
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-- }}}
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awful.util.spawn_with_shell("xcompmgr")
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awful.util.spawn_with_shell("xscreensaver")
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