64 lines
1.3 KiB
C
64 lines
1.3 KiB
C
#include <stdio.h>
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#include <string.h>
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#include "memory.h"
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#include "object.h"
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#include "value.h"
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void initValueArray(ValueArray *array) {
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array->values = NULL;
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array->capacity = 0;
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array->count = 0;
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}
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void writeValueArray(ValueArray *array, Value value) {
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if (array->capacity < array->count + 1) {
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int oldCapacity = array->capacity;
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array->capacity = GROW_CAPACITY(oldCapacity);
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array->values
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= GROW_ARRAY(Value, array->values, oldCapacity, array->capacity);
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}
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array->values[array->count] = value;
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array->count++;
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}
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void freeValueArray(ValueArray *array) {
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FREE_ARRAY(Value, array->values, array->capacity);
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initValueArray(array);
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}
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void printValue(Value value) {
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switch (value.type) {
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case VAL_BOOL:
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printf(AS_BOOL(value) ? "true" : "false");
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break;
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case VAL_NIL:
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printf("nil");
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break;
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case VAL_NUMBER:
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printf("%g", AS_NUMBER(value));
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break;
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case VAL_OBJ:
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printObject(value);
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break;
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}
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}
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bool valuesEqual(Value a, Value b) {
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if (a.type != b.type)
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return false;
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switch (a.type) {
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case VAL_BOOL:
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return AS_BOOL(a) == AS_BOOL(b);
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case VAL_NIL:
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return true;
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case VAL_NUMBER:
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return AS_NUMBER(a) == AS_NUMBER(b);
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case VAL_OBJ: {
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return AS_OBJ(a) == AS_OBJ(b);
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}
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default:
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return false; /* Unreachable */
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}
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}
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