46 lines
1.1 KiB
C
46 lines
1.1 KiB
C
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#include <stdio.h>
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#include <string.h>
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#include "memory.h"
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#include "object.h"
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#include "value.h"
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#include "vm.h"
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#define ALLOCATE_OBJ(type, objectType) \
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(type *)allocateObject(sizeof(type), objectType)
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static Obj *allocateObject(size_t size, ObjType type) {
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Obj *object = (Obj *)reallocate(NULL, 0, size);
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object->type = type;
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object->next = vm.objects;
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vm.objects = object;
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return object;
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}
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static ObjString *allocateString(char *chars, int length) {
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ObjString *string = ALLOCATE_OBJ(ObjString, OBJ_STRING);
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string->length = length;
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string->chars = chars;
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return string;
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}
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ObjString *takeString(char *chars, int length) {
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return allocateString(chars, length);
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}
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ObjString *copyString(const char *chars, int length) {
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char *heapChars = ALLOCATE(char, length + 1);
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memcpy(heapChars, chars, length);
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heapChars[length] = '\0';
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return allocateString(heapChars, length);
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}
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void printObject(Value value) {
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switch (OBJ_TYPE(value)) {
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case OBJ_STRING:
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printf("%s", AS_CSTRING(value));
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break;
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}
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}
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