88 lines
3.8 KiB
Text
88 lines
3.8 KiB
Text
;;;;;
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title: Rogue Legacy
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tags: games
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date: 2014-06-26 22:01
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format: md
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;;;;;
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A little while ago [Rogue Legacy](http://www.roguelegacy.com/) was on
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sale on [gog.com](http://www.gog.com) and it looked like fun, so I
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bought it. Today I "finished" it, by which I mean that I killed the
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big boss and get to start over. There are still a lot of things I can
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(try to) do, but the "story" is over.
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So, at the start of this game you are a legendary knight and you go
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into this castle, for what reason is not explained until later. This
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game is about his children, somehow. At the end of the tutorial the
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knight dies and a child of his will take his place and walk into the
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very same castle, possibly to avenge their father.
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Each time you die you get to pick a new child to work with, each has a
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class which affects certain stats and each may have one or two traits.
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These traits can be useful, funny, annoying or sometimes even make you
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sick. Some traits include being near-sighted, having no pulse in your
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feet or being a giant. They make for some interesting experiences and
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some laughs as well. Classes include a Paladin which isn't
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particularly good at anything, an Archmage which has a lot of magic
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power, and a Knave which is pretty bad at everything except has a
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killer critical hit.
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Every time you enter the castle it will normally be completely
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different from last time, save for a few constants. In my opinion this
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makes it vastly replayable, as every time you have to start over
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everything is new.
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Thankfully this is not such a cruel game that every time you die you
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have to start over from scratch. Each run through the castle will
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result in some gold, this gold can be used by the next generation to
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buy some upgrades, and thus level up. So even if you are exceptionally
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bad at a game like this, as I probably am myself, you'll still be able
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to make progress simply by trying over and over again. Of course there
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are also better armors and weapons to be bought and runes to be
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equipped to help you even more.
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The gameplay is very nice. It's very action/platform in nature as
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there is a lot of swinging of the sword, dodging of projectiles and
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jumping on platforms to be had.
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# Installation on linux
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The game is available for linux, although since I bought it through
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gog.com I only had an option of windows or mac. I didn't try asking
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the developers if they could let me download the linux version since I
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didn't think to check if there was one until I was already well
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underway with my game.
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It works in wine, version 1.7.20, at least. To install it in wine
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first you'll need to have the proper XNA installed. On my Archlinux
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installation this was a matter if installing winetricks and then using
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it to install `xna`:
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sudo pacman -S winetricks
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winetricks xna
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I didn't fully test it with a normal 64-bit wine prefix, but using a
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32-bit one worked fine for me. After having installed XNA installation
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of Rogue Legacy went fine and I didn't have any trouble playing it at
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any point. On my laptop that is a different story, I just can't get it
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installed there, even though it's the same version of everything I can
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think of (it also has Archlinux installed).
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# Conclusion
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It's a very nicely designed game, both visually and gameplay-wise.
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There are a lot of funny things in it and a lot of things for you to
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find. You start out thinking you'll never ever be able to go through
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the entire castle (or at least I did) only to find that gradually you
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learn the enemies' ways and get stronger and things get easier, and
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then you find a boss (and subsequently lose hope again, or at least I
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did).
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It took me some 34 hours and some minutes to kill the big boss and 136
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generations of heroes, it was my first play through and I have to say
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I was a little addicted during those hours, I haven't played a game
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this much in a very long time.
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