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* Move the GAME layer upGravatar Tom Willemse2022-02-141-36/+36
| | | | This way other layers can be used from the game layer.
* Shrink the Movement layoutGravatar Tom Willemse2022-02-011-9/+8
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* Shrink the Symbols and Numpad layoutGravatar Tom Willemse2022-02-011-9/+9
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* Shrink the base layoutGravatar Tom Willemse2022-01-301-9/+15
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* Replace “Hyper” key with right Gui keyGravatar Tom Willemse2022-01-301-2/+2
| | | | Xmodmap translates this to a “real” Hyper keypress.
* Use US ANSI Shifted SymbolsGravatar Tom Willemse2021-04-061-25/+25
| | | | This makes the configuration a bit cleaner and easier to read.
* Add ‘-’ and ‘_’ to the UPPER layoutGravatar Tom Willemse2021-03-261-8/+8
| | | | | | | Since the UPPER layout is meant to help typing in CONSTANT_IDENTIFIERS_LIKE_THIS, and meta syntactic variables LIKE-THIS (mostly in Emacs Lisp docstrings), it’s important to have the ‘-’ and ‘_’ easily accessible on the layer.
* Fix the accent grave character on the symbols layoutGravatar Tom Willemse2021-03-261-5/+5
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* Fix 0 and . for symbols layerGravatar Tom Willemse2021-03-251-1/+1
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* Update keyboard layoutGravatar Tom Willemse2021-03-251-42/+42
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* ReformatGravatar Tom Willemse2021-03-251-219/+221
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* Fix indentationGravatar Tom Willemse2020-12-071-8/+8
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* Add my game layerGravatar Tom Willemse2020-12-071-0/+32
| | | | | | | This layer is layed out so that when using a colemak keymap it turns into a mirrored QWERTY, with the WASD mirrored a second time. This is so that I don’t have to keep rebinding all of my keyboard keys when playing games and can use my left-handed mouse.
* Add my UPPER layerGravatar Tom Willemse2020-12-071-8/+40
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* Set up 3rd layer the way I’m used toGravatar Tom Willemse2020-12-071-13/+13
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* Update second layer to my usual keyboard layoutGravatar Tom Willemse2020-12-051-17/+17
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* Update first layer to my usual keyboard layoutGravatar Tom Willemse2020-12-041-24/+26
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* Initial commitGravatar Tom Willemse2020-12-041-0/+208