SemanticScuttle/includes/js/dijit/_tree/dndSource.js

373 lines
12 KiB
JavaScript

if(!dojo._hasResource["dijit._tree.dndSource"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dijit._tree.dndSource"] = true;
dojo.provide("dijit._tree.dndSource");
dojo.require("dijit._tree.dndSelector");
dojo.require("dojo.dnd.Manager");
dojo.declare("dijit._tree.dndSource", dijit._tree.dndSelector, {
// summary: a Source object, which can be used as a DnD source, or a DnD target
// object attributes (for markup)
isSource: true,
copyOnly: false,
skipForm: false,
accept: ["text"],
constructor: function(tree, params){
// summary: a constructor of the Source
// tree: dijit.Tree: the tree widget to build the source on
// params: Object: a dict of parameters, recognized parameters are:
// isSource: Boolean: can be used as a DnD source, if true; assumed to be "true" if omitted
// accept: Array: list of accepted types (text strings) for a target; assumed to be ["text"] if omitted
// horizontal: Boolean: a horizontal container, if true, vertical otherwise or when omitted
// copyOnly: Boolean: always copy items, if true, use a state of Ctrl key otherwise
// skipForm: Boolean: don't start the drag operation, if clicked on form elements
// the rest of parameters are passed to the selector
if(!params){ params = {}; }
dojo.mixin(this, params);
this.isSource = typeof params.isSource == "undefined" ? true : params.isSource;
var type = params.accept instanceof Array ? params.accept : ["text"];
this.accept = null;
if(type.length){
this.accept = {};
for(var i = 0; i < type.length; ++i){
this.accept[type[i]] = 1;
}
}
// class-specific variables
this.isDragging = false;
this.mouseDown = false;
this.targetAnchor = null;
this.targetBox = null;
this.before = true;
// states
this.sourceState = "";
if(this.isSource){
dojo.addClass(this.node, "dojoDndSource");
}
this.targetState = "";
if(this.accept){
dojo.addClass(this.node, "dojoDndTarget");
}
if(this.horizontal){
dojo.addClass(this.node, "dojoDndHorizontal");
}
// set up events
this.topics = [
dojo.subscribe("/dnd/source/over", this, "onDndSourceOver"),
dojo.subscribe("/dnd/start", this, "onDndStart"),
dojo.subscribe("/dnd/drop", this, "onDndDrop"),
dojo.subscribe("/dnd/cancel", this, "onDndCancel")
];
},
startup: function(){
},
// methods
checkAcceptance: function(source, nodes){
// summary: checks, if the target can accept nodes from this source
// source: Object: the source which provides items
// nodes: Array: the list of transferred items
return true; // Boolean
},
copyState: function(keyPressed){
// summary: Returns true, if we need to copy items, false to move.
// It is separated to be overwritten dynamically, if needed.
// keyPressed: Boolean: the "copy" was pressed
return this.copyOnly || keyPressed; // Boolean
},
destroy: function(){
// summary: prepares the object to be garbage-collected
this.inherited("destroy",arguments);
dojo.forEach(this.topics, dojo.unsubscribe);
this.targetAnchor = null;
},
// markup methods
markupFactory: function(params, node){
params._skipStartup = true;
return new dijit._tree.dndSource(node, params);
},
// mouse event processors
onMouseMove: function(e){
// summary: event processor for onmousemove
// e: Event: mouse event
if(this.isDragging && this.targetState == "Disabled"){ return; }
this.inherited("onMouseMove", arguments);
var m = dojo.dnd.manager();
if(this.isDragging){
// calculate before/after
if (this.allowBetween){ // not implemented yet for tree since it has no concept of order
var before = false;
if(this.current){
if(!this.targetBox || this.targetAnchor != this.current){
this.targetBox = {
xy: dojo.coords(this.current, true),
w: this.current.offsetWidth,
h: this.current.offsetHeight
};
}
if(this.horizontal){
before = (e.pageX - this.targetBox.xy.x) < (this.targetBox.w / 2);
}else{
before = (e.pageY - this.targetBox.xy.y) < (this.targetBox.h / 2);
}
}
if(this.current != this.targetAnchor || before != this.before){
this._markTargetAnchor(before);
m.canDrop(!this.current || m.source != this || !(this.current.id in this.selection));
}
}
}else{
if(this.mouseDown && this.isSource){
var n = this.getSelectedNodes();
var nodes=[];
for (var i in n){
nodes.push(n[i]);
}
if(nodes.length){
m.startDrag(this, nodes, this.copyState(dojo.dnd.getCopyKeyState(e)));
}
}
}
},
onMouseDown: function(e){
// summary: event processor for onmousedown
// e: Event: mouse event
this.mouseDown = true;
this.mouseButton = e.button;
this.inherited("onMouseDown",arguments);
},
onMouseUp: function(e){
// summary: event processor for onmouseup
// e: Event: mouse event
if(this.mouseDown){
this.mouseDown = false;
this.inherited("onMouseUp",arguments);
}
},
onMouseOver: function(e){
// summary: event processor for onmouseover
// e: Event: mouse event
// handle when mouse has just moved over the Tree itself (not a TreeNode, but the Tree)
var rt = e.relatedTarget; // the previous location
while(rt){
if(rt == this.node){ break; }
try{
rt = rt.parentNode;
}catch(x){
rt = null;
}
}
if(!rt){
this._changeState("Container", "Over");
this.onOverEvent();
}
// code below is for handling depending on which TreeNode we are over
var n = this._getChildByEvent(e); // the TreeNode
if(this.current == n){ return; }
if(this.current){ this._removeItemClass(this.current, "Over"); }
var m = dojo.dnd.manager();
if(n){
this._addItemClass(n, "Over");
if(this.isDragging){
if(this.checkItemAcceptance(n,m.source)){
m.canDrop(this.targetState != "Disabled" && (!this.current || m.source != this || !(n in this.selection)));
}else{
m.canDrop(false);
}
}
}else{
if(this.isDragging){
if (m.source && this.checkAcceptance(m.source,m.source.getSelectedNodes())){
m.canDrop(this.targetState != "Disabled" && (!this.current || m.source != this || !(this.current.id in this.selection)));
}else{
m.canDrop(false);
}
}
}
this.current = n;
},
checkItemAcceptance: function(node, source){
// summary: stub funciton to be overridden if one wants to check for the ability to drop at the node/item level
return true;
},
// topic event processors
onDndSourceOver: function(source){
// summary: topic event processor for /dnd/source/over, called when detected a current source
// source: Object: the source which has the mouse over it
if(this != source){
this.mouseDown = false;
if(this.targetAnchor){
this._unmarkTargetAnchor();
}
}else if(this.isDragging){
var m = dojo.dnd.manager();
m.canDrop(this.targetState != "Disabled" && (!this.current || m.source != this || !(this.current.id in this.selection)));
}
},
onDndStart: function(source, nodes, copy){
// summary: topic event processor for /dnd/start, called to initiate the DnD operation
// source: Object: the source which provides items
// nodes: Array: the list of transferred items
// copy: Boolean: copy items, if true, move items otherwise
if(this.isSource){
this._changeState("Source", this == source ? (copy ? "Copied" : "Moved") : "");
}
var accepted = this.checkAcceptance(source, nodes);
this._changeState("Target", accepted ? "" : "Disabled");
if(accepted){
dojo.dnd.manager().overSource(this);
}
this.isDragging = true;
},
itemCreator: function(nodes){
return dojo.map(nodes, function(node){
return {
"id": node.id,
"name": node.textContent || node.innerText || ""
};
});
},
onDndDrop: function(source, nodes, copy){
// summary:
// Topic event processor for /dnd/drop, called to finish the DnD operation..
// Updates data store items according to where node was dragged from and dropped
// to. The tree will then respond to those data store updates and redraw itself.
// source: Object: the source which provides items
// nodes: Array: the list of transferred items
// copy: Boolean: copy items, if true, move items otherwise
if(this.containerState == "Over"){
var tree = this.tree,
model = tree.model,
target = this.current,
requeryRoot = false; // set to true iff top level items change
this.isDragging = false;
// Compute the new parent item
var targetWidget = dijit.getEnclosingWidget(target),
newParentItem = (targetWidget && targetWidget.item) || tree.item;
// If we are dragging from another source (or at least, another source
// that points to a different data store), then we need to make new data
// store items for each element in nodes[]. This call get the parameters
// to pass to store.newItem()
var newItemsParams;
if(source != this){
newItemsParams = this.itemCreator(nodes, target);
}
dojo.forEach(nodes, function(node, idx){
if(source == this){
// This is a node from my own tree, and we are moving it, not copying.
// Remove item from old parent's children attribute.
// TODO: dijit._tree.dndSelector should implement deleteSelectedNodes()
// and this code should go there.
var childTreeNode = dijit.getEnclosingWidget(node),
childItem = childTreeNode.item,
oldParentItem = childTreeNode.getParent().item;
model.pasteItem(childItem, oldParentItem, newParentItem, copy);
}else{
model.newItem(newItemsParams[idx], newParentItem);
}
}, this);
// Expand the target node (if it's currently collapsed) so the user can see
// where their node was dropped. In particular since that node is still selected.
this.tree._expandNode(targetWidget);
}
this.onDndCancel();
},
onDndCancel: function(){
// summary: topic event processor for /dnd/cancel, called to cancel the DnD operation
if(this.targetAnchor){
this._unmarkTargetAnchor();
this.targetAnchor = null;
}
this.before = true;
this.isDragging = false;
this.mouseDown = false;
delete this.mouseButton;
this._changeState("Source", "");
this._changeState("Target", "");
},
// utilities
onOverEvent: function(){
// summary: this function is called once, when mouse is over our container
this.inherited("onOverEvent",arguments);
dojo.dnd.manager().overSource(this);
},
onOutEvent: function(){
// summary: this function is called once, when mouse is out of our container
this.inherited("onOutEvent",arguments);
dojo.dnd.manager().outSource(this);
},
_markTargetAnchor: function(before){
// summary: assigns a class to the current target anchor based on "before" status
// before: Boolean: insert before, if true, after otherwise
if(this.current == this.targetAnchor && this.before == before){ return; }
if(this.targetAnchor){
this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After");
}
this.targetAnchor = this.current;
this.targetBox = null;
this.before = before;
if(this.targetAnchor){
this._addItemClass(this.targetAnchor, this.before ? "Before" : "After");
}
},
_unmarkTargetAnchor: function(){
// summary: removes a class of the current target anchor based on "before" status
if(!this.targetAnchor){ return; }
this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After");
this.targetAnchor = null;
this.targetBox = null;
this.before = true;
},
_markDndStatus: function(copy){
// summary: changes source's state based on "copy" status
this._changeState("Source", copy ? "Copied" : "Moved");
}
});
dojo.declare("dijit._tree.dndTarget", dijit._tree.dndSource, {
// summary: a Target object, which can be used as a DnD target
constructor: function(node, params){
// summary: a constructor of the Target --- see the Source constructor for details
this.isSource = false;
dojo.removeClass(this.node, "dojoDndSource");
},
// markup methods
markupFactory: function(params, node){
params._skipStartup = true;
return new dijit._tree.dndTarget(node, params);
}
});
}