SemanticScuttle/includes/js/dojo/dnd/Selector.js

244 lines
7.3 KiB
JavaScript

if(!dojo._hasResource["dojo.dnd.Selector"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojo.dnd.Selector"] = true;
dojo.provide("dojo.dnd.Selector");
dojo.require("dojo.dnd.common");
dojo.require("dojo.dnd.Container");
/*
Container item states:
"" - an item is not selected
"Selected" - an item is selected
"Anchor" - an item is selected, and is an anchor for a "shift" selection
*/
dojo.declare("dojo.dnd.Selector", dojo.dnd.Container, {
// summary: a Selector object, which knows how to select its children
constructor: function(node, params){
// summary: a constructor of the Selector
// node: Node: node or node's id to build the selector on
// params: Object: a dict of parameters, recognized parameters are:
// singular: Boolean: allows selection of only one element, if true
// the rest of parameters are passed to the container
if(!params){ params = {}; }
this.singular = params.singular;
// class-specific variables
this.selection = {};
this.anchor = null;
this.simpleSelection = false;
// set up events
this.events.push(
dojo.connect(this.node, "onmousedown", this, "onMouseDown"),
dojo.connect(this.node, "onmouseup", this, "onMouseUp"));
},
// object attributes (for markup)
singular: false, // is singular property
// methods
getSelectedNodes: function(){
// summary: returns a list (an array) of selected nodes
var t = new dojo.NodeList();
var e = dojo.dnd._empty;
for(var i in this.selection){
if(i in e){ continue; }
t.push(dojo.byId(i));
}
return t; // Array
},
selectNone: function(){
// summary: unselects all items
return this._removeSelection()._removeAnchor(); // self
},
selectAll: function(){
// summary: selects all items
this.forInItems(function(data, id){
this._addItemClass(dojo.byId(id), "Selected");
this.selection[id] = 1;
}, this);
return this._removeAnchor(); // self
},
deleteSelectedNodes: function(){
// summary: deletes all selected items
var e = dojo.dnd._empty;
for(var i in this.selection){
if(i in e){ continue; }
var n = dojo.byId(i);
this.delItem(i);
dojo._destroyElement(n);
}
this.anchor = null;
this.selection = {};
return this; // self
},
insertNodes: function(addSelected, data, before, anchor){
// summary: inserts new data items (see Container's insertNodes method for details)
// addSelected: Boolean: all new nodes will be added to selected items, if true, no selection change otherwise
// data: Array: a list of data items, which should be processed by the creator function
// before: Boolean: insert before the anchor, if true, and after the anchor otherwise
// anchor: Node: the anchor node to be used as a point of insertion
var oldCreator = this._normalizedCreator;
this._normalizedCreator = function(item, hint){
var t = oldCreator.call(this, item, hint);
if(addSelected){
if(!this.anchor){
this.anchor = t.node;
this._removeItemClass(t.node, "Selected");
this._addItemClass(this.anchor, "Anchor");
}else if(this.anchor != t.node){
this._removeItemClass(t.node, "Anchor");
this._addItemClass(t.node, "Selected");
}
this.selection[t.node.id] = 1;
}else{
this._removeItemClass(t.node, "Selected");
this._removeItemClass(t.node, "Anchor");
}
return t;
};
dojo.dnd.Selector.superclass.insertNodes.call(this, data, before, anchor);
this._normalizedCreator = oldCreator;
return this; // self
},
destroy: function(){
// summary: prepares the object to be garbage-collected
dojo.dnd.Selector.superclass.destroy.call(this);
this.selection = this.anchor = null;
},
// markup methods
markupFactory: function(params, node){
params._skipStartup = true;
return new dojo.dnd.Selector(node, params);
},
// mouse events
onMouseDown: function(e){
// summary: event processor for onmousedown
// e: Event: mouse event
if(!this.current){ return; }
if(!this.singular && !dojo.dnd.getCopyKeyState(e) && !e.shiftKey && (this.current.id in this.selection)){
this.simpleSelection = true;
dojo.stopEvent(e);
return;
}
if(!this.singular && e.shiftKey){
if(!dojo.dnd.getCopyKeyState(e)){
this._removeSelection();
}
var c = this.getAllNodes();
if(c.length){
if(!this.anchor){
this.anchor = c[0];
this._addItemClass(this.anchor, "Anchor");
}
this.selection[this.anchor.id] = 1;
if(this.anchor != this.current){
var i = 0;
for(; i < c.length; ++i){
var node = c[i];
if(node == this.anchor || node == this.current){ break; }
}
for(++i; i < c.length; ++i){
var node = c[i];
if(node == this.anchor || node == this.current){ break; }
this._addItemClass(node, "Selected");
this.selection[node.id] = 1;
}
this._addItemClass(this.current, "Selected");
this.selection[this.current.id] = 1;
}
}
}else{
if(this.singular){
if(this.anchor == this.current){
if(dojo.dnd.getCopyKeyState(e)){
this.selectNone();
}
}else{
this.selectNone();
this.anchor = this.current;
this._addItemClass(this.anchor, "Anchor");
this.selection[this.current.id] = 1;
}
}else{
if(dojo.dnd.getCopyKeyState(e)){
if(this.anchor == this.current){
delete this.selection[this.anchor.id];
this._removeAnchor();
}else{
if(this.current.id in this.selection){
this._removeItemClass(this.current, "Selected");
delete this.selection[this.current.id];
}else{
if(this.anchor){
this._removeItemClass(this.anchor, "Anchor");
this._addItemClass(this.anchor, "Selected");
}
this.anchor = this.current;
this._addItemClass(this.current, "Anchor");
this.selection[this.current.id] = 1;
}
}
}else{
if(!(this.current.id in this.selection)){
this.selectNone();
this.anchor = this.current;
this._addItemClass(this.current, "Anchor");
this.selection[this.current.id] = 1;
}
}
}
}
dojo.stopEvent(e);
},
onMouseUp: function(e){
// summary: event processor for onmouseup
// e: Event: mouse event
if(!this.simpleSelection){ return; }
this.simpleSelection = false;
this.selectNone();
if(this.current){
this.anchor = this.current;
this._addItemClass(this.anchor, "Anchor");
this.selection[this.current.id] = 1;
}
},
onMouseMove: function(e){
// summary: event processor for onmousemove
// e: Event: mouse event
this.simpleSelection = false;
},
// utilities
onOverEvent: function(){
// summary: this function is called once, when mouse is over our container
this.onmousemoveEvent = dojo.connect(this.node, "onmousemove", this, "onMouseMove");
},
onOutEvent: function(){
// summary: this function is called once, when mouse is out of our container
dojo.disconnect(this.onmousemoveEvent);
delete this.onmousemoveEvent;
},
_removeSelection: function(){
// summary: unselects all items
var e = dojo.dnd._empty;
for(var i in this.selection){
if(i in e){ continue; }
var node = dojo.byId(i);
if(node){ this._removeItemClass(node, "Selected"); }
}
this.selection = {};
return this; // self
},
_removeAnchor: function(){
if(this.anchor){
this._removeItemClass(this.anchor, "Anchor");
this.anchor = null;
}
return this; // self
}
});
}