98 lines
3.1 KiB
HTML
98 lines
3.1 KiB
HTML
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<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
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<head>
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<title>Camera rotate of dojox.gfx3d.</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<style type="text/css">
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@import "../../../dojo/resources/dojo.css";
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@import "../../../dijit/tests/css/dijitTests.css";
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@import "../../../dijit/themes/tundra/tundra.css";
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</style>
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<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: false"></script>
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<script type="text/javascript" src="../object.js"></script>
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<script type="text/javascript" src="../scheduler.js"></script>
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<script type="text/javascript">
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dojo.require("dojox.gfx3d");
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var angles = {x: 30, y: 30, z: 0};
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var cube = null;
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var view = null;
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rotate = function() {
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var m = dojox.gfx3d.matrix;
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if(dojo.byId('rx').checked){
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angles.x += 1;
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}
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if(dojo.byId('ry').checked){
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angles.y += 1;
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}
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if(dojo.byId('rz').checked){
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angles.z += 1;
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}
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var t = m.normalize([
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m.cameraTranslate(-300, -200, 0),
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m.cameraRotateXg(angles.x),
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m.cameraRotateYg(angles.y),
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m.cameraRotateZg(angles.z)
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]);
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console.debug(t);
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view.setCameraTransform(t);
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view.render();
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}
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makeObjects = function(){
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var surface = dojox.gfx.createSurface("test", 500, 500);
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view = surface.createViewport();
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view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}],
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{color:"white", intensity: 2}, "white");
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var c = {bottom: {x: 0, y: 0, z: 0}, top :{x: 100, y: 100, z: 100}};
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var xaxis = [{x: 0, y: 0, z: 0}, {x: 200, y: 0, z: 0}];
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var yaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 200, z: 0}];
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var zaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 0, z: 200}];
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var m = dojox.gfx3d.matrix;
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view.createEdges(xaxis).setStroke({color: "red", width: 1});
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view.createEdges(yaxis).setStroke({color: "green", width: 1});
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view.createEdges(zaxis).setStroke({color: "blue", width: 1});
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// setStroke({color: "lime", width: 1}).
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cube = view.createCube(c).setFill({ type: "plastic", finish: "dull", color: "lime" });
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var camera = dojox.gfx3d.matrix.normalize([
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m.cameraTranslate(-300, -200, 0),
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m.cameraRotateXg(angles.x),
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m.cameraRotateYg(angles.y),
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m.cameraRotateZg(angles.z),
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]);
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view.applyCameraTransform(camera);
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view.render();
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window.setInterval(rotate, 50);
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};
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dojo.addOnLoad(makeObjects);
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</script>
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</head>
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<body class="tundra">
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<h1>Camera rotate</h1>
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<p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue. The view renders all the objects
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in each frame, the <em>conservative</em> drawer is used.</p>
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<form>
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<input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/>
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<label for="rx"> Rotate around X-axis</label> <br/>
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<input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/>
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<label for="ry"> Rotate around Y-axis</label> <br/>
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<input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/>
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<label for="rz"> Rotate around Z-axis</label> <br/>
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</form>
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<div id="test" style="width: 500px; height: 500px;"></div>
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<p>That's all Folks!</p>
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</body>
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</html>
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