#include #include #include "memory.h" #include "object.h" #include "table.h" #include "value.h" #define TABLE_MAX_LOAD 0.75 void initTable(Table *table) { table->count = 0; table->capacity = 0; table->entries = NULL; } void freeTable(Table *table) { FREE_ARRAY(Entry, table->entries, table->capacity); initTable(table); } static Entry *findEntry(Entry *entries, int capacity, ObjString *key) { uint32_t index = key->hash & (capacity - 1); Entry *tombstone = NULL; for (;;) { Entry *entry = &entries[index]; if (entry->key == NULL) { if (IS_NIL(entry->value)) { // Empty entry. return tombstone != NULL ? tombstone : entry; } else { // We found a tombstone. if (tombstone == NULL) tombstone = entry; } } else if (entry->key == key) { // We found the entry. return entry; } index = (index + 1) & (capacity - 1); } } bool tableGet(Table *table, ObjString *key, Value *value) { if (table->count == 0) return false; Entry *entry = findEntry(table->entries, table->capacity, key); if (entry->key == NULL) return false; *value = entry->value; return true; } static void adjustCapacity(Table *table, int capacity) { Entry *entries = ALLOCATE(Entry, capacity); for (int i = 0; i < capacity; i++) { entries[i].key = NULL; entries[i].value = NIL_VAL; } table->count = 0; for (int i = 0; i < table->capacity; i++) { Entry *entry = &table->entries[i]; if (entry->key == NULL) continue; Entry *dest = findEntry(entries, capacity, entry->key); dest->key = entry->key; dest->value = entry->value; table->count++; } FREE_ARRAY(Entry, table->entries, table->capacity); table->entries = entries; table->capacity = capacity; } bool tableSet(Table *table, ObjString *key, Value value) { if (table->count + 1 > table->capacity * TABLE_MAX_LOAD) { int capacity = GROW_CAPACITY(table->capacity); adjustCapacity(table, capacity); } Entry *entry = findEntry(table->entries, table->capacity, key); bool isNewKey = entry->key == NULL; if (isNewKey && IS_NIL(entry->value)) table->count++; entry->key = key; entry->value = value; return isNewKey; } bool tableDelete(Table *table, ObjString *key) { if (table->count == 0) return false; /* Find the entry. */ Entry *entry = findEntry(table->entries, table->capacity, key); if (entry->key == NULL) return false; /* Place a tombstone in the entry. */ entry->key = NULL; entry->value = BOOL_VAL(true); return true; } void tableAddAll(Table *from, Table *to) { for (int i = 0; i < from->capacity; i++) { Entry *entry = &from->entries[i]; if (entry->key != NULL) { tableSet(to, entry->key, entry->value); } } } ObjString *tableFindString(Table *table, const char *chars, int length, uint32_t hash) { if (table->count == 0) return NULL; uint32_t index = hash & (table->capacity - 1); for (;;) { Entry *entry = &table->entries[index]; if (entry->key == NULL) { /* Stop if we find an empty non-tombstone entry. */ if (IS_NIL(entry->value)) return NULL; } else if (entry->key->length == length && entry->key->hash == hash && memcmp(entry->key->chars, chars, length) == 0) { /* We found it. */ return entry->key; } index = (index + 1) & (table->capacity - 1); } } void tableRemoveWhite(Table *table) { for (int i = 0; i < table->capacity; i++) { Entry *entry = &table->entries[i]; if (entry->key != NULL && !entry->key->obj.isMarked) { tableDelete(table, entry->key); } } } void markTable(Table *table) { for (int i = 0; i < table->capacity; i++) { Entry *entry = &table->entries[i]; markObject((Obj *)entry->key); markValue(entry->value); } }