#ifndef OBJECT_H #define OBJECT_H #include "chunk.h" #include "common.h" #include "table.h" #include "value.h" #define OBJ_TYPE(value) (AS_OBJ(value)->type) #define IS_BOUND_METHOD(value) isObjType(value, OBJ_BOUND_METHOD) #define IS_CLASS(value) isObjType(value, OBJ_CLASS) #define IS_CLOSURE(value) isObjType(value, OBJ_CLOSURE) #define IS_FUNCTION(value) isObjType(value, OBJ_FUNCTION) #define IS_INSTANCE(value) isObjType(value, OBJ_INSTANCE) #define IS_NATIVE(value) isObjType(value, OBJ_NATIVE) #define IS_STRING(value) isObjType(value, OBJ_STRING) #define AS_BOUND_METHOD(value) ((ObjBoundMethod *)AS_OBJ(value)) #define AS_CLASS(value) ((ObjClass *)AS_OBJ(value)) #define AS_CLOSURE(value) ((ObjClosure *)AS_OBJ(value)) #define AS_FUNCTION(value) ((ObjFunction *)AS_OBJ(value)) #define AS_INSTANCE(value) ((ObjInstance *)AS_OBJ(value)) #define AS_NATIVE(value) (((ObjNative *)AS_OBJ(value))->function) #define AS_STRING(value) ((ObjString *)AS_OBJ(value)) #define AS_CSTRING(value) (((ObjString *)AS_OBJ(value))->chars) typedef enum { OBJ_BOUND_METHOD, OBJ_CLASS, OBJ_CLOSURE, OBJ_FUNCTION, OBJ_INSTANCE, OBJ_NATIVE, OBJ_STRING, OBJ_UPVALUE, } ObjType; struct Obj { ObjType type; bool isMarked; struct Obj *next; }; typedef struct { Obj obj; int arity; int upvalueCount; Chunk chunk; ObjString *name; } ObjFunction; typedef Value (*NativeFn)(int argCount, Value *args); typedef struct { Obj obj; NativeFn function; } ObjNative; struct ObjString { Obj obj; int length; char *chars; uint32_t hash; }; typedef struct ObjUpvalue { Obj obj; Value *location; Value closed; struct ObjUpvalue *next; } ObjUpvalue; typedef struct { Obj obj; ObjFunction *function; ObjUpvalue **upvalues; int upvalueCount; } ObjClosure; typedef struct { Obj obj; ObjString *name; Table methods; } ObjClass; typedef struct { Obj obj; ObjClass *klass; Table fields; } ObjInstance; typedef struct { Obj obj; Value receiver; ObjClosure *method; } ObjBoundMethod; ObjBoundMethod *newBoundMethod(Value receiver, ObjClosure *method); ObjClass *newClass(ObjString *name); ObjClosure *newClosure(ObjFunction *function); ObjFunction *newFunction(); ObjInstance *newInstance(ObjClass *klass); ObjNative *newNative(NativeFn function); ObjString *takeString(char *chars, int length); ObjString *copyString(const char *chars, int length); ObjUpvalue *newUpvalue(Value *slot); void printObject(Value value); static inline bool isObjType(Value value, ObjType type) { return IS_OBJ(value) && AS_OBJ(value)->type == type; } #endif