#ifndef OBJECT_H #define OBJECT_H #include "chunk.h" #include "common.h" #include "value.h" #define OBJ_TYPE(value) (AS_OBJ(value)->type) #define IS_FUNCTION(value) isObjType(value, OBJ_FUNCTION) #define IS_NATIVE(value) isObjType(value, OBJ_NATIVE) #define IS_STRING(value) isObjType(value, OBJ_STRING) #define AS_FUNCTION(value) ((ObjFunction *)AS_OBJ(value)) #define AS_NATIVE(value) (((ObjNative *)AS_OBJ(value))->function) #define AS_STRING(value) ((ObjString *)AS_OBJ(value)) #define AS_CSTRING(value) (((ObjString *)AS_OBJ(value))->chars) typedef enum { OBJ_FUNCTION, OBJ_NATIVE, OBJ_STRING, } ObjType; struct Obj { ObjType type; struct Obj *next; }; typedef struct { Obj obj; int arity; Chunk chunk; ObjString *name; } ObjFunction; typedef Value (*NativeFn)(int argCount, Value *args); typedef struct { Obj obj; NativeFn function; } ObjNative; struct ObjString { Obj obj; int length; char *chars; uint32_t hash; }; ObjFunction *newFunction(); ObjNative *newNative(NativeFn function); ObjString *takeString(char *chars, int length); ObjString *copyString(const char *chars, int length); void printObject(Value value); static inline bool isObjType(Value value, ObjType type) { return IS_OBJ(value) && AS_OBJ(value)->type == type; } #endif