#include #include #include "memory.h" #include "object.h" #include "value.h" #include "vm.h" #define ALLOCATE_OBJ(type, objectType) \ (type *)allocateObject(sizeof(type), objectType) static Obj *allocateObject(size_t size, ObjType type) { Obj *object = (Obj *)reallocate(NULL, 0, size); object->type = type; object->next = vm.objects; vm.objects = object; return object; } static ObjString *allocateString(char *chars, int length) { ObjString *string = ALLOCATE_OBJ(ObjString, OBJ_STRING); string->length = length; string->chars = chars; return string; } ObjString *takeString(char *chars, int length) { return allocateString(chars, length); } ObjString *copyString(const char *chars, int length) { char *heapChars = ALLOCATE(char, length + 1); memcpy(heapChars, chars, length); heapChars[length] = '\0'; return allocateString(heapChars, length); } void printObject(Value value) { switch (OBJ_TYPE(value)) { case OBJ_STRING: printf("%s", AS_CSTRING(value)); break; } }