#include #include #include "memory.h" #include "object.h" #include "table.h" #include "value.h" #include "vm.h" #define ALLOCATE_OBJ(type, objectType) \ (type *)allocateObject(sizeof(type), objectType) static Obj *allocateObject(size_t size, ObjType type) { Obj *object = (Obj *)reallocate(NULL, 0, size); object->type = type; object->isMarked = false; object->next = vm.objects; vm.objects = object; #ifdef DEBUG_LOG_GC printf("%p allocate %zu for %d", (void *)object, size, type); #endif return object; } ObjBoundMethod *newBoundMethod(Value receiver, ObjClosure *method) { ObjBoundMethod *bound = ALLOCATE_OBJ(ObjBoundMethod, OBJ_BOUND_METHOD); bound->receiver = receiver; bound->method = method; return bound; } ObjClass *newClass(ObjString *name) { ObjClass *klass = ALLOCATE_OBJ(ObjClass, OBJ_CLASS); klass->name = name; initTable(&klass->methods); return klass; } ObjClosure *newClosure(ObjFunction *function) { ObjUpvalue **upvalues = ALLOCATE(ObjUpvalue *, function->upvalueCount); for (int i = 0; i < function->upvalueCount; i++) { upvalues[i] = NULL; } ObjClosure *closure = ALLOCATE_OBJ(ObjClosure, OBJ_CLOSURE); closure->function = function; closure->upvalues = upvalues; closure->upvalueCount = function->upvalueCount; return closure; } ObjFunction *newFunction() { ObjFunction *function = ALLOCATE_OBJ(ObjFunction, OBJ_FUNCTION); function->arity = 0; function->upvalueCount = 0; function->name = NULL; initChunk(&function->chunk); return function; } ObjInstance *newInstance(ObjClass *klass) { ObjInstance *instance = ALLOCATE_OBJ(ObjInstance, OBJ_INSTANCE); instance->klass = klass; initTable(&instance->fields); return instance; } ObjNative *newNative(NativeFn function) { ObjNative *native = ALLOCATE_OBJ(ObjNative, OBJ_NATIVE); native->function = function; return native; } static ObjString *allocateString(char *chars, int length, uint32_t hash) { ObjString *string = ALLOCATE_OBJ(ObjString, OBJ_STRING); string->length = length; string->chars = chars; string->hash = hash; push(OBJ_VAL(string)); tableSet(&vm.strings, string, NIL_VAL); pop(); return string; } static uint32_t hashString(const char *key, int length) { uint32_t hash = 2166136261u; for (int i = 0; i < length; i++) { hash ^= (uint32_t)key[i]; hash *= 16777619; } return hash; } ObjString *takeString(char *chars, int length) { uint32_t hash = hashString(chars, length); ObjString *interned = tableFindString(&vm.strings, chars, length, hash); if (interned != NULL) { FREE_ARRAY(char, chars, length + 1); return interned; } return allocateString(chars, length, hash); } ObjString *copyString(const char *chars, int length) { uint32_t hash = hashString(chars, length); ObjString *interned = tableFindString(&vm.strings, chars, length, hash); if (interned != NULL) return interned; char *heapChars = ALLOCATE(char, length + 1); memcpy(heapChars, chars, length); heapChars[length] = '\0'; return allocateString(heapChars, length, hash); } ObjUpvalue *newUpvalue(Value *slot) { ObjUpvalue *upvalue = ALLOCATE_OBJ(ObjUpvalue, OBJ_UPVALUE); upvalue->closed = NIL_VAL; upvalue->location = slot; upvalue->next = NULL; return upvalue; } static void printFunction(ObjFunction *function) { if (function->name == NULL) { printf("