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+;;;;;
+title: Rogue Legacy
+tags: games
+date: 2014-06-26 22:01
+format: md
+;;;;;
+
+A little while ago [Rogue Legacy](http://www.roguelegacy.com/) was on
+sale on [gog.com](http://www.gog.com) and it looked like fun, so I
+bought it. Today I "finished" it, by which I mean that I killed the
+big boss and get to start over. There are still a lot of things I can
+(try to) do, but the "story" is over.
+
+So, at the start of this game you are a legendary knight and you go
+into this castle, for what reason is not explained until later. This
+game is about his children, somehow. At the end of the tutorial the
+knight dies and a child of his will take his place and walk into the
+very same castle, possibly to avenge their father.
+
+Each time you die you get to pick a new child to work with, each has a
+class which affects certain stats and each may have one or two traits.
+These traits can be useful, funny, annoying or sometimes even make you
+sick. Some traits include being near-sighted, having no pulse in your
+feet or being a giant. They make for some interesting experiences and
+some laughs as well. Classes include a Paladin which isn't
+particularly good at anything, an Archmage which has a lot of magic
+power, and a Knave which is pretty bad at everything except has a
+killer critical hit.
+
+Every time you enter the castle it will normally be completely
+different from last time, save for a few constants. In my opinion this
+makes it vastly replayable, as every time you have to start over
+everything is new.
+
+Thankfully this is not such a cruel game that every time you die you
+have to start over from scratch. Each run through the castle will
+result in some gold, this gold can be used by the next generation to
+buy some upgrades, and thus level up. So even if you are exceptionally
+bad at a game like this, as I probably am myself, you'll still be able
+to make progress simply by trying over and over again. Of course there
+are also better armors and weapons to be bought and runes to be
+equipped to help you even more.
+
+The gameplay is very nice. It's very action/platform in nature as
+there is a lot of swinging of the sword, dodging of projectiles and
+jumping on platforms to be had.
+
+# Installation on linux
+
+The game is available for linux, although since I bought it through
+gog.com I only had an option of windows or mac. I didn't try asking
+the developers if they could let me download the linux version since I
+didn't think to check if there was one until I was already well
+underway with my game.
+
+It works in wine, version 1.7.20, at least. To install it in wine
+first you'll need to have the proper XNA installed. On my Archlinux
+installation this was a matter if installing winetricks and then using
+it to install `xna`:
+
+ sudo pacman -S winetricks
+ winetricks xna
+
+I didn't fully test it with a normal 64-bit wine prefix, but using a
+32-bit one worked fine for me. After having installed XNA installation
+of Rogue Legacy went fine and I didn't have any trouble playing it at
+any point. On my laptop that is a different story, I just can't get it
+installed there, even though it's the same version of everything I can
+think of (it also has Archlinux installed).
+
+# Conclusion
+
+It's a very nicely designed game, both visually and gameplay-wise.
+There are a lot of funny things in it and a lot of things for you to
+find. You start out thinking you'll never ever be able to go through
+the entire castle (or at least I did) only to find that gradually you
+learn the enemies' ways and get stronger and things get easier, and
+then you find a boss (and subsequently lose hope again, or at least I
+did).
+
+It took me some 34 hours and some minutes to kill the big boss and 136
+generations of heroes, it was my first play through and I have to say
+I was a little addicted during those hours, I haven't played a game
+this much in a very long time.
+
+<!-- Local Variables: -->
+<!-- mode: markdown -->
+<!-- End: -->