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diff --git a/rogue-legacy.post b/rogue-legacy.post new file mode 100644 index 0000000..848657c --- /dev/null +++ b/rogue-legacy.post @@ -0,0 +1,88 @@ +;;;;; +title: Rogue Legacy +tags: games +date: 2014-06-26 22:01 +format: md +;;;;; + +A little while ago [Rogue Legacy](http://www.roguelegacy.com/) was on +sale on [gog.com](http://www.gog.com) and it looked like fun, so I +bought it. Today I "finished" it, by which I mean that I killed the +big boss and get to start over. There are still a lot of things I can +(try to) do, but the "story" is over. + +So, at the start of this game you are a legendary knight and you go +into this castle, for what reason is not explained until later. This +game is about his children, somehow. At the end of the tutorial the +knight dies and a child of his will take his place and walk into the +very same castle, possibly to avenge their father. + +Each time you die you get to pick a new child to work with, each has a +class which affects certain stats and each may have one or two traits. +These traits can be useful, funny, annoying or sometimes even make you +sick. Some traits include being near-sighted, having no pulse in your +feet or being a giant. They make for some interesting experiences and +some laughs as well. Classes include a Paladin which isn't +particularly good at anything, an Archmage which has a lot of magic +power, and a Knave which is pretty bad at everything except has a +killer critical hit. + +Every time you enter the castle it will normally be completely +different from last time, save for a few constants. In my opinion this +makes it vastly replayable, as every time you have to start over +everything is new. + +Thankfully this is not such a cruel game that every time you die you +have to start over from scratch. Each run through the castle will +result in some gold, this gold can be used by the next generation to +buy some upgrades, and thus level up. So even if you are exceptionally +bad at a game like this, as I probably am myself, you'll still be able +to make progress simply by trying over and over again. Of course there +are also better armors and weapons to be bought and runes to be +equipped to help you even more. + +The gameplay is very nice. It's very action/platform in nature as +there is a lot of swinging of the sword, dodging of projectiles and +jumping on platforms to be had. + +# Installation on linux + +The game is available for linux, although since I bought it through +gog.com I only had an option of windows or mac. I didn't try asking +the developers if they could let me download the linux version since I +didn't think to check if there was one until I was already well +underway with my game. + +It works in wine, version 1.7.20, at least. To install it in wine +first you'll need to have the proper XNA installed. On my Archlinux +installation this was a matter if installing winetricks and then using +it to install `xna`: + + sudo pacman -S winetricks + winetricks xna + +I didn't fully test it with a normal 64-bit wine prefix, but using a +32-bit one worked fine for me. After having installed XNA installation +of Rogue Legacy went fine and I didn't have any trouble playing it at +any point. On my laptop that is a different story, I just can't get it +installed there, even though it's the same version of everything I can +think of (it also has Archlinux installed). + +# Conclusion + +It's a very nicely designed game, both visually and gameplay-wise. +There are a lot of funny things in it and a lot of things for you to +find. You start out thinking you'll never ever be able to go through +the entire castle (or at least I did) only to find that gradually you +learn the enemies' ways and get stronger and things get easier, and +then you find a boss (and subsequently lose hope again, or at least I +did). + +It took me some 34 hours and some minutes to kill the big boss and 136 +generations of heroes, it was my first play through and I have to say +I was a little addicted during those hours, I haven't played a game +this much in a very long time. + +<!-- Local Variables: --> +<!-- mode: markdown --> +<!-- End: --> |