if(!dojo._hasResource["dojox.gfx.Mover"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. dojo._hasResource["dojox.gfx.Mover"] = true; dojo.provide("dojox.gfx.Mover"); dojo.declare("dojox.gfx.Mover", null, { constructor: function(shape, e, host){ // summary: an object, which makes a shape follow the mouse, // used as a default mover, and as a base class for custom movers // shape: dojox.gfx.Shape: a shape object to be moved // e: Event: a mouse event, which started the move; // only clientX and clientY properties are used // host: Object?: object which implements the functionality of the move, // and defines proper events (onMoveStart and onMoveStop) this.shape = shape; this.lastX = e.clientX this.lastY = e.clientY; var h = this.host = host, d = document, firstEvent = dojo.connect(d, "onmousemove", this, "onFirstMove"); this.events = [ dojo.connect(d, "onmousemove", this, "onMouseMove"), dojo.connect(d, "onmouseup", this, "destroy"), // cancel text selection and text dragging dojo.connect(d, "ondragstart", dojo, "stopEvent"), dojo.connect(d, "onselectstart", dojo, "stopEvent"), firstEvent ]; // notify that the move has started if(h && h.onMoveStart){ h.onMoveStart(this); } }, // mouse event processors onMouseMove: function(e){ // summary: event processor for onmousemove // e: Event: mouse event var x = e.clientX; var y = e.clientY; this.host.onMove(this, {dx: x - this.lastX, dy: y - this.lastY}); this.lastX = x; this.lastY = y; dojo.stopEvent(e); }, // utilities onFirstMove: function(){ // summary: it is meant to be called only once this.host.onFirstMove(this); dojo.disconnect(this.events.pop()); }, destroy: function(){ // summary: stops the move, deletes all references, so the object can be garbage-collected dojo.forEach(this.events, dojo.disconnect); // undo global settings var h = this.host; if(h && h.onMoveStop){ h.onMoveStop(this); } // destroy objects this.events = this.shape = null; } }); }