From 1c5685d68f1b73270fb814fe04cbb490eb90ba5f Mon Sep 17 00:00:00 2001 From: mensonge Date: Fri, 14 Nov 2008 15:39:19 +0000 Subject: Minor fix: Remove DOJO library (60Mo) replaced by link to Google CDN (online DOJO library) git-svn-id: https://semanticscuttle.svn.sourceforge.net/svnroot/semanticscuttle/trunk@159 b3834d28-1941-0410-a4f8-b48e95affb8f --- includes/js/dojox/flash/_base.js | 762 --------------------------------------- 1 file changed, 762 deletions(-) delete mode 100644 includes/js/dojox/flash/_base.js (limited to 'includes/js/dojox/flash/_base.js') diff --git a/includes/js/dojox/flash/_base.js b/includes/js/dojox/flash/_base.js deleted file mode 100644 index 5a372dd..0000000 --- a/includes/js/dojox/flash/_base.js +++ /dev/null @@ -1,762 +0,0 @@ -if(!dojo._hasResource["dojox.flash._base"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojox.flash._base"] = true; -dojo.provide("dojox.flash._base"); - -// for dijit.getViewport(), needed by dojox.flash.Embed.center() -dojo.require("dijit._base.place"); - -dojox.flash = function(){ - // summary: - // The goal of dojox.flash is to make it easy to extend Flash's capabilities - // into an Ajax/DHTML environment. - // - // dojox.flash provides an easy object for interacting with the Flash plugin. - // This object provides methods to determine the current version of the Flash - // plugin (dojox.flash.info); write out the necessary markup to - // dynamically insert a Flash object into the page (dojox.flash.Embed; and - // do dynamic installation and upgrading of the current Flash plugin in - // use (dojox.flash.Install). If you want to call methods on the Flash object - // embedded into the page it is your responsibility to use Flash's ExternalInterface - // API and get a reference to the Flash object yourself. - // - // To use dojox.flash, you must first wait until Flash is finished loading - // and initializing before you attempt communication or interaction. - // To know when Flash is finished use dojo.connect: - // - // dojo.connect(dojox.flash, "loaded", myInstance, "myCallback"); - // - // Then, while the page is still loading provide the file name: - // - // dojox.flash.setSwf(dojo.moduleUrl("dojox", "_storage/storage.swf")); - // - // If no SWF files are specified, then Flash is not initialized. - // - // Your Flash must use Flash's ExternalInterface to expose Flash methods and - // to call JavaScript. - // - // setSwf can take an optional 'visible' attribute to control whether - // the Flash object is visible or not on the page; the default is visible: - // - // dojox.flash.setSwf(dojo.moduleUrl("dojox", "_storage/storage.swf"), - // false); - // - // Once finished, you can query Flash version information: - // - // dojox.flash.info.version - // - // Or can communicate with Flash methods that were exposed: - // - // var f = dojox.flash.get(); - // var results = f.sayHello("Some Message"); - // - // Your Flash files should use DojoExternalInterface.as to register methods; - // this file wraps Flash's normal ExternalInterface but correct various - // serialization bugs that ExternalInterface has. - // - // Note that dojox.flash is not meant to be a generic Flash embedding - // mechanism; it is as generic as necessary to make Dojo Storage's - // Flash Storage Provider as clean and modular as possible. If you want - // a generic Flash embed mechanism see SWFObject - // (http://blog.deconcept.com/swfobject/). - // - // Notes: - // Note that dojox.flash can currently only work with one Flash object - // on the page; it does not yet support multiple Flash objects on - // the same page. - // - // Your code can detect whether the Flash player is installing or having - // its version revved in two ways. First, if dojox.flash detects that - // Flash installation needs to occur, it sets dojox.flash.info.installing - // to true. Second, you can detect if installation is necessary with the - // following callback: - // - // dojo.connect(dojox.flash, "installing", myInstance, "myCallback"); - // - // You can use this callback to delay further actions that might need Flash; - // when installation is finished the full page will be refreshed and the - // user will be placed back on your page with Flash installed. - // - // ------------------- - // Todo/Known Issues - // ------------------- - // * On Internet Explorer, after doing a basic install, the page is - // not refreshed or does not detect that Flash is now available. The way - // to fix this is to create a custom small Flash file that is pointed to - // during installation; when it is finished loading, it does a callback - // that says that Flash installation is complete on IE, and we can proceed - // to initialize the dojox.flash subsystem. - // * Things aren't super tested for sending complex objects to Flash - // methods, since Dojo Storage only needs strings - // - // Author- Brad Neuberg, http://codinginparadise.org -} - -dojox.flash = { - ready: false, - url: null, - - _visible: true, - _loadedListeners: new Array(), - _installingListeners: new Array(), - - setSwf: function(/* String */ url, /* boolean? */ visible){ - // summary: Sets the SWF files and versions we are using. - // url: String - // The URL to this Flash file. - // visible: boolean? - // Whether the Flash file is visible or not. If it is not visible we hide it off the - // screen. This defaults to true (i.e. the Flash file is visible). - this.url = url; - - if(typeof visible != "undefined"){ - this._visible = visible; - } - - // initialize ourselves - this._initialize(); - }, - - addLoadedListener: function(/* Function */ listener){ - // summary: - // Adds a listener to know when Flash is finished loading. - // Useful if you don't want a dependency on dojo.event. - // listener: Function - // A function that will be called when Flash is done loading. - - this._loadedListeners.push(listener); - }, - - addInstallingListener: function(/* Function */ listener){ - // summary: - // Adds a listener to know if Flash is being installed. - // Useful if you don't want a dependency on dojo.event. - // listener: Function - // A function that will be called if Flash is being - // installed - - this._installingListeners.push(listener); - }, - - loaded: function(){ - // summary: Called back when the Flash subsystem is finished loading. - // description: - // A callback when the Flash subsystem is finished loading and can be - // worked with. To be notified when Flash is finished loading, add a - // loaded listener: - // - // dojox.flash.addLoadedListener(loadedListener); - - dojox.flash.ready = true; - if(dojox.flash._loadedListeners.length > 0){ - for(var i = 0;i < dojox.flash._loadedListeners.length; i++){ - dojox.flash._loadedListeners[i].call(null); - } - } - }, - - installing: function(){ - // summary: Called if Flash is being installed. - // description: - // A callback to know if Flash is currently being installed or - // having its version revved. To be notified if Flash is installing, connect - // your callback to this method using the following: - // - // dojo.event.connect(dojox.flash, "installing", myInstance, "myCallback"); - - if(dojox.flash._installingListeners.length > 0){ - for(var i = 0; i < dojox.flash._installingListeners.length; i++){ - dojox.flash._installingListeners[i].call(null); - } - } - }, - - // Initializes dojox.flash. - _initialize: function(){ - //console.debug("dojox.flash._initialize"); - // see if we need to rev or install Flash on this platform - var installer = new dojox.flash.Install(); - dojox.flash.installer = installer; - - if(installer.needed() == true){ - installer.install(); - }else{ - // write the flash object into the page - dojox.flash.obj = new dojox.flash.Embed(this._visible); - dojox.flash.obj.write(); - - // setup the communicator - dojox.flash.comm = new dojox.flash.Communicator(); - } - } -}; - - -dojox.flash.Info = function(){ - // summary: A class that helps us determine whether Flash is available. - // description: - // A class that helps us determine whether Flash is available, - // it's major and minor versions, and what Flash version features should - // be used for Flash/JavaScript communication. Parts of this code - // are adapted from the automatic Flash plugin detection code autogenerated - // by the Macromedia Flash 8 authoring environment. - // - // An instance of this class can be accessed on dojox.flash.info after - // the page is finished loading. - // - // This constructor must be called before the page is finished loading. - - // Visual basic helper required to detect Flash Player ActiveX control - // version information on Internet Explorer - if(dojo.isIE){ - document.write([ - '