e44a7e37b6
git-svn-id: https://semanticscuttle.svn.sourceforge.net/svnroot/semanticscuttle/trunk@151 b3834d28-1941-0410-a4f8-b48e95affb8f
122 lines
3.9 KiB
JavaScript
122 lines
3.9 KiB
JavaScript
if(!dojo._hasResource["dojox.gfx.arc"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
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dojo._hasResource["dojox.gfx.arc"] = true;
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dojo.provide("dojox.gfx.arc");
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dojo.require("dojox.gfx.matrix");
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(function(){
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var m = dojox.gfx.matrix,
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unitArcAsBezier = function(alpha){
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// summary: return a start point, 1st and 2nd control points, and an end point of
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// a an arc, which is reflected on the x axis
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// alpha: Number: angle in radians, the arc will be 2 * angle size
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var cosa = Math.cos(alpha), sina = Math.sin(alpha),
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p2 = {x: cosa + (4 / 3) * (1 - cosa), y: sina - (4 / 3) * cosa * (1 - cosa) / sina};
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return { // Object
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s: {x: cosa, y: -sina},
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c1: {x: p2.x, y: -p2.y},
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c2: p2,
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e: {x: cosa, y: sina}
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};
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},
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twoPI = 2 * Math.PI, pi4 = Math.PI / 4, pi8 = Math.PI / 8,
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pi48 = pi4 + pi8, curvePI4 = unitArcAsBezier(pi8);
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dojo.mixin(dojox.gfx.arc, {
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unitArcAsBezier: unitArcAsBezier,
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curvePI4: curvePI4,
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arcAsBezier: function(last, rx, ry, xRotg, large, sweep, x, y){
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// summary: calculates an arc as a series of Bezier curves
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// given the last point and a standard set of SVG arc parameters,
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// it returns an array of arrays of parameters to form a series of
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// absolute Bezier curves.
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// last: Object: a point-like object as a start of the arc
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// rx: Number: a horizontal radius for the virtual ellipse
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// ry: Number: a vertical radius for the virtual ellipse
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// xRotg: Number: a rotation of an x axis of the virtual ellipse in degrees
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// large: Boolean: which part of the ellipse will be used (the larger arc if true)
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// sweep: Boolean: direction of the arc (CW if true)
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// x: Number: the x coordinate of the end point of the arc
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// y: Number: the y coordinate of the end point of the arc
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// calculate parameters
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large = Boolean(large);
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sweep = Boolean(sweep);
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var xRot = m._degToRad(xRotg),
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rx2 = rx * rx, ry2 = ry * ry,
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pa = m.multiplyPoint(
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m.rotate(-xRot),
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{x: (last.x - x) / 2, y: (last.y - y) / 2}
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),
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pax2 = pa.x * pa.x, pay2 = pa.y * pa.y,
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c1 = Math.sqrt((rx2 * ry2 - rx2 * pay2 - ry2 * pax2) / (rx2 * pay2 + ry2 * pax2));
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if(isNaN(c1)){ c1 = 0; }
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var ca = {
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x: c1 * rx * pa.y / ry,
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y: -c1 * ry * pa.x / rx
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};
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if(large == sweep){
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ca = {x: -ca.x, y: -ca.y};
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}
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// the center
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var c = m.multiplyPoint(
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[
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m.translate(
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(last.x + x) / 2,
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(last.y + y) / 2
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),
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m.rotate(xRot)
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],
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ca
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);
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// calculate the elliptic transformation
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var elliptic_transform = m.normalize([
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m.translate(c.x, c.y),
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m.rotate(xRot),
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m.scale(rx, ry)
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]);
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// start, end, and size of our arc
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var inversed = m.invert(elliptic_transform),
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sp = m.multiplyPoint(inversed, last),
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ep = m.multiplyPoint(inversed, x, y),
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startAngle = Math.atan2(sp.y, sp.x),
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endAngle = Math.atan2(ep.y, ep.x),
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theta = startAngle - endAngle; // size of our arc in radians
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if(sweep){ theta = -theta; }
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if(theta < 0){
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theta += twoPI;
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}else if(theta > twoPI){
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theta -= twoPI;
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}
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// draw curve chunks
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var alpha = pi8, curve = curvePI4, step = sweep ? alpha : -alpha,
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result = [];
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for(var angle = theta; angle > 0; angle -= pi4){
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if(angle < pi48){
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alpha = angle / 2;
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curve = unitArcAsBezier(alpha);
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step = sweep ? alpha : -alpha;
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angle = 0; // stop the loop
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}
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var c1, c2, e,
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M = m.normalize([elliptic_transform, m.rotate(startAngle + step)]);
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if(sweep){
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c1 = m.multiplyPoint(M, curve.c1);
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c2 = m.multiplyPoint(M, curve.c2);
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e = m.multiplyPoint(M, curve.e );
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}else{
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c1 = m.multiplyPoint(M, curve.c2);
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c2 = m.multiplyPoint(M, curve.c1);
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e = m.multiplyPoint(M, curve.s );
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}
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// draw the curve
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result.push([c1.x, c1.y, c2.x, c2.y, e.x, e.y]);
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startAngle += 2 * step;
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}
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return result; // Object
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}
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});
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})();
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}
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