SemanticScuttle/includes/js/dojox/fx/_base.js

240 lines
7.1 KiB
JavaScript

if(!dojo._hasResource["dojox.fx._base"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.fx._base"] = true;
dojo.provide("dojox.fx._base");
// summary: add-on Animations to dojo.fx
dojo.require("dojo.fx");
dojox.fx.sizeTo = function(/* Object */args){
// summary: Create an animation that will size a node
// description:
// Returns an animation that will size "node"
// defined in args Object about it's center to
// a width and height defined by (args.width, args.height),
// supporting an optional method: chain||combine mixin
// (defaults to chain).
//
// - works best on absolutely or relatively positioned elements?
//
// example:
// | // size #myNode to 400px x 200px over 1 second
// | dojo.fx.sizeTo({ node:'myNode',
// | duration: 1000,
// | width: 400,
// | height: 200,
// | method: "chain"
// | }).play();
//
var node = (args.node = dojo.byId(args.node));
var method = args.method || "chain";
if(!args.duration){ args.duration = 500; } // default duration needed
if (method=="chain"){ args.duration = Math.floor(args.duration/2); }
var top, newTop, left, newLeft, width, height = null;
var init = (function(n){
return function(){
var cs = dojo.getComputedStyle(n);
var pos = cs.position;
top = (pos == 'absolute' ? n.offsetTop : parseInt(cs.top) || 0);
left = (pos == 'absolute' ? n.offsetLeft : parseInt(cs.left) || 0);
width = parseInt(cs.width);
height = parseInt(cs.height);
newLeft = left - Math.floor((args.width - width)/2);
newTop = top - Math.floor((args.height - height)/2);
if(pos != 'absolute' && pos != 'relative'){
var ret = dojo.coords(n, true);
top = ret.y;
left = ret.x;
n.style.position="absolute";
n.style.top=top+"px";
n.style.left=left+"px";
}
}
})(node);
init();
var anim1 = dojo.animateProperty(dojo.mixin({
properties: {
height: { start: height, end: args.height || 0, unit:"px" },
top: { start: top, end: newTop }
}
}, args));
var anim2 = dojo.animateProperty(dojo.mixin({
properties: {
width: { start: width, end: args.width || 0, unit:"px" },
left: { start: left, end: newLeft }
}
}, args));
var anim = dojo.fx[((args.method == "combine") ? "combine" : "chain")]([anim1,anim2]);
dojo.connect(anim, "beforeBegin", anim, init);
return anim; // dojo._Animation
};
dojox.fx.slideBy = function(/* Object */args){
// summary: Returns an animation to slide a node by a defined offset.
//
// description:
// Returns an animation that will slide a node (args.node) from it's
// current position to it's current posision plus the numbers defined
// in args.top and args.left. standard dojo.fx mixin's apply.
//
// example:
// | // slide domNode 50px down, and 22px left
// | dojox.fx.slideBy({
// | node: domNode, duration:400,
// | top: 50, left: -22
// | }).play();
var node = (args.node = dojo.byId(args.node));
var top = null; var left = null;
var init = (function(n){
return function(){
var cs = dojo.getComputedStyle(n);
var pos = cs.position;
top = (pos == 'absolute' ? n.offsetTop : parseInt(cs.top) || 0);
left = (pos == 'absolute' ? n.offsetLeft : parseInt(cs.left) || 0);
if(pos != 'absolute' && pos != 'relative'){
var ret = dojo.coords(n, true);
top = ret.y;
left = ret.x;
n.style.position="absolute";
n.style.top=top+"px";
n.style.left=left+"px";
}
}
})(node);
init();
var _anim = dojo.animateProperty(dojo.mixin({
properties: {
// FIXME: is there a way to update the _Line after creation?
// null start values allow chaining to work, animateProperty will
// determine them for us (except in ie6? -- ugh)
top: { /* start: top, */ end: top+(args.top||0) },
left: { /* start: left,*/ end: left+(args.left||0) }
}
}, args));
dojo.connect(_anim,"beforeBegin",_anim,init);
return _anim; // dojo._Animation
};
dojox.fx.crossFade = function(/* Object */args){
// summary: Returns an animation cross fading two element simultaneously
//
// args:
// args.nodes: Array - two element array of domNodes, or id's
//
// all other standard animation args mixins apply. args.node ignored.
//
if(dojo.isArray(args.nodes)){
// simple check for which node is visible, maybe too simple?
var node1 = args.nodes[0] = dojo.byId(args.nodes[0]);
var op1 = dojo.style(node1,"opacity");
var node2 = args.nodes[1] = dojo.byId(args.nodes[1]);
var op2 = dojo.style(node2, "opacity");
var _anim = dojo.fx.combine([
dojo[((op1==0)?"fadeIn":"fadeOut")](dojo.mixin({
node: node1
},args)),
dojo[((op1==0)?"fadeOut":"fadeIn")](dojo.mixin({
node: node2
},args))
]);
return _anim; // dojo._Animation
}else{
// improper syntax in args, needs Array
return false; // Boolean
}
};
dojox.fx.highlight = function(/*Object*/ args){
// summary: Highlight a node
// description:
// Returns an animation that sets the node background to args.color
// then gradually fades back the original node background color
//
// example:
// dojox.fx.highlight({ node:"foo" }).play();
var node = (args.node = dojo.byId(args.node));
args.duration = args.duration || 400;
// Assign default color light yellow
var startColor = args.color || '#ffff99';
var endColor = dojo.style(node, "backgroundColor");
var wasTransparent = (endColor == "transparent" || endColor == "rgba(0, 0, 0, 0)");
var anim = dojo.animateProperty(dojo.mixin({
properties: {
backgroundColor: { start: startColor, end: endColor }
}
}, args));
dojo.connect(anim, "onEnd", anim, function(){
if(wasTransparent){
node.style.backgroundColor = "transparent";
}
});
return anim; // dojo._Animation
};
dojox.fx.wipeTo = function(/*Object*/ args){
// summary: Animate a node wiping to a specific width or height
//
// description:
// Returns an animation that will expand the
// node defined in 'args' object from it's current to
// the height or width value given by the args object.
//
// default to height:, so leave height null and specify width:
// to wipeTo a width. note: this may be deprecated by a
//
// Note that the final value should not include
// units and should be an integer. Thus a valid args object
// would look something like this:
//
// dojox.fx.wipeTo({node: "nodeId", height: 200}).play();
//
// Node must have no margin/border/padding, so put another
// node inside your target node for additional styling.
args.node = dojo.byId(args.node);
var node = args.node, s = node.style;
var dir = (args.width ? "width" : "height");
var endVal = args[dir];
var props = {};
props[dir] = {
// wrapped in functions so we wait till the last second to query (in case value has changed)
start: function(){
// start at current [computed] height, but use 1px rather than 0
// because 0 causes IE to display the whole panel
s.overflow="hidden";
if(s.visibility=="hidden"||s.display=="none"){
s[dir] = "1px";
s.display="";
s.visibility="";
return 1;
}else{
var now = dojo.style(node,dir);
return Math.max(now, 1);
}
},
end: endVal,
unit: "px"
};
var anim = dojo.animateProperty(dojo.mixin({ properties: props },args));
return anim; // dojo._Animation
}
}