SemanticScuttle/includes/js/dojox/gfx3d/_base.js

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if(!dojo._hasResource["dojox.gfx3d._base"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.gfx3d._base"] = true;
dojo.provide("dojox.gfx3d._base");
dojo.mixin(dojox.gfx3d, {
// summary: defines constants, prototypes, and utility functions
// default objects, which are used to fill in missing parameters
defaultEdges: {type: "edges", style: null, points: []},
defaultTriangles: {type: "triangles", style: null, points: []},
defaultQuads: {type: "quads", style: null, points: []},
defaultOrbit: {type: "orbit", center: {x: 0, y: 0, z: 0}, radius: 50},
defaultPath3d: {type: "path3d", path: []},
defaultPolygon: {type: "polygon", path: []},
defaultCube: {type: "cube", bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}},
defaultCylinder: {type: "cylinder", center: /* center of bottom */ {x: 0, y: 0, z: 0}, height: 100, radius: 50}
});
}