41 lines
1.4 KiB
JavaScript
41 lines
1.4 KiB
JavaScript
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if(!dojo._hasResource["dojox.fx.scroll"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
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dojo._hasResource["dojox.fx.scroll"] = true;
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dojo.provide("dojox.fx.scroll");
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dojo.experimental("dojox.fx.scroll");
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dojo.require("dojox.fx._core");
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dojox.fx.smoothScroll = function(/* Object */args){
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// summary: Returns an animation that will smooth-scroll to a node (specified in etup())
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// description: This implementation support either horizental or vertical scroll, as well as
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// both. In addition, element in iframe can be scrolled to correctly.
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// offset: {x: int, y: int} this will be added to the target position
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// duration: Duration of the animation in milliseconds.
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// win: a node or window object to scroll
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if(!args.target){ args.target = dojo.coords(args.node,true); }
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var isWindow = dojo[(dojo.isIE ? "isObject" : "isFunction")](args["win"].scrollTo);
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var _anim = (isWindow) ?
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(function(val){
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args.win.scrollTo(val[0],val[1]);
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}) :
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(function(val){
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args.win.scrollLeft = val[0];
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args.win.scrollTop = val[1];
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});
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var anim = new dojo._Animation(dojo.mixin({
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beforeBegin: function(){
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if(this.curve){ delete this.curve; }
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var current = isWindow ? dojo._docScroll() : {x: args.win.scrollLeft, y: args.win.scrollTop};
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anim.curve = new dojox.fx._Line([current.x,current.y],[args.target.x,args.target.y]);
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},
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onAnimate: _anim
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},args));
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return anim; // dojo._Animation
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};
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}
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