241 lines
7.1 KiB
JavaScript
241 lines
7.1 KiB
JavaScript
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if(!dojo._hasResource["dojox.fx._base"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
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dojo._hasResource["dojox.fx._base"] = true;
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dojo.provide("dojox.fx._base");
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// summary: add-on Animations to dojo.fx
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dojo.require("dojo.fx");
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dojox.fx.sizeTo = function(/* Object */args){
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// summary: Create an animation that will size a node
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// description:
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// Returns an animation that will size "node"
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// defined in args Object about it's center to
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// a width and height defined by (args.width, args.height),
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// supporting an optional method: chain||combine mixin
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// (defaults to chain).
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//
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// - works best on absolutely or relatively positioned elements?
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//
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// example:
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// | // size #myNode to 400px x 200px over 1 second
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// | dojo.fx.sizeTo({ node:'myNode',
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// | duration: 1000,
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// | width: 400,
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// | height: 200,
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// | method: "chain"
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// | }).play();
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//
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var node = (args.node = dojo.byId(args.node));
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var method = args.method || "chain";
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if(!args.duration){ args.duration = 500; } // default duration needed
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if (method=="chain"){ args.duration = Math.floor(args.duration/2); }
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var top, newTop, left, newLeft, width, height = null;
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var init = (function(n){
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return function(){
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var cs = dojo.getComputedStyle(n);
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var pos = cs.position;
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top = (pos == 'absolute' ? n.offsetTop : parseInt(cs.top) || 0);
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left = (pos == 'absolute' ? n.offsetLeft : parseInt(cs.left) || 0);
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width = parseInt(cs.width);
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height = parseInt(cs.height);
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newLeft = left - Math.floor((args.width - width)/2);
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newTop = top - Math.floor((args.height - height)/2);
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if(pos != 'absolute' && pos != 'relative'){
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var ret = dojo.coords(n, true);
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top = ret.y;
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left = ret.x;
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n.style.position="absolute";
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n.style.top=top+"px";
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n.style.left=left+"px";
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}
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}
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})(node);
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init();
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var anim1 = dojo.animateProperty(dojo.mixin({
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properties: {
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height: { start: height, end: args.height || 0, unit:"px" },
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top: { start: top, end: newTop }
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}
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}, args));
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var anim2 = dojo.animateProperty(dojo.mixin({
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properties: {
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width: { start: width, end: args.width || 0, unit:"px" },
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left: { start: left, end: newLeft }
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}
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}, args));
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var anim = dojo.fx[((args.method == "combine") ? "combine" : "chain")]([anim1,anim2]);
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dojo.connect(anim, "beforeBegin", anim, init);
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return anim; // dojo._Animation
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};
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dojox.fx.slideBy = function(/* Object */args){
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// summary: Returns an animation to slide a node by a defined offset.
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//
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// description:
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// Returns an animation that will slide a node (args.node) from it's
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// current position to it's current posision plus the numbers defined
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// in args.top and args.left. standard dojo.fx mixin's apply.
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//
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// example:
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// | // slide domNode 50px down, and 22px left
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// | dojox.fx.slideBy({
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// | node: domNode, duration:400,
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// | top: 50, left: -22
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// | }).play();
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var node = (args.node = dojo.byId(args.node));
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var top = null; var left = null;
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var init = (function(n){
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return function(){
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var cs = dojo.getComputedStyle(n);
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var pos = cs.position;
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top = (pos == 'absolute' ? n.offsetTop : parseInt(cs.top) || 0);
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left = (pos == 'absolute' ? n.offsetLeft : parseInt(cs.left) || 0);
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if(pos != 'absolute' && pos != 'relative'){
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var ret = dojo.coords(n, true);
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top = ret.y;
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left = ret.x;
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n.style.position="absolute";
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n.style.top=top+"px";
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n.style.left=left+"px";
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}
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}
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})(node);
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init();
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var _anim = dojo.animateProperty(dojo.mixin({
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properties: {
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// FIXME: is there a way to update the _Line after creation?
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// null start values allow chaining to work, animateProperty will
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// determine them for us (except in ie6? -- ugh)
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top: { /* start: top, */ end: top+(args.top||0) },
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left: { /* start: left,*/ end: left+(args.left||0) }
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}
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}, args));
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dojo.connect(_anim,"beforeBegin",_anim,init);
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return _anim; // dojo._Animation
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};
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dojox.fx.crossFade = function(/* Object */args){
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// summary: Returns an animation cross fading two element simultaneously
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//
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// args:
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// args.nodes: Array - two element array of domNodes, or id's
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//
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// all other standard animation args mixins apply. args.node ignored.
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//
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if(dojo.isArray(args.nodes)){
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// simple check for which node is visible, maybe too simple?
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var node1 = args.nodes[0] = dojo.byId(args.nodes[0]);
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var op1 = dojo.style(node1,"opacity");
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var node2 = args.nodes[1] = dojo.byId(args.nodes[1]);
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var op2 = dojo.style(node2, "opacity");
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var _anim = dojo.fx.combine([
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dojo[((op1==0)?"fadeIn":"fadeOut")](dojo.mixin({
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node: node1
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},args)),
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dojo[((op1==0)?"fadeOut":"fadeIn")](dojo.mixin({
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node: node2
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},args))
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]);
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return _anim; // dojo._Animation
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}else{
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// improper syntax in args, needs Array
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return false; // Boolean
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}
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};
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dojox.fx.highlight = function(/*Object*/ args){
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// summary: Highlight a node
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// description:
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// Returns an animation that sets the node background to args.color
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// then gradually fades back the original node background color
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//
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// example:
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// dojox.fx.highlight({ node:"foo" }).play();
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var node = (args.node = dojo.byId(args.node));
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args.duration = args.duration || 400;
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// Assign default color light yellow
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var startColor = args.color || '#ffff99';
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var endColor = dojo.style(node, "backgroundColor");
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var wasTransparent = (endColor == "transparent" || endColor == "rgba(0, 0, 0, 0)");
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var anim = dojo.animateProperty(dojo.mixin({
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properties: {
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backgroundColor: { start: startColor, end: endColor }
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}
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}, args));
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dojo.connect(anim, "onEnd", anim, function(){
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if(wasTransparent){
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node.style.backgroundColor = "transparent";
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}
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});
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return anim; // dojo._Animation
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};
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dojox.fx.wipeTo = function(/*Object*/ args){
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// summary: Animate a node wiping to a specific width or height
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//
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// description:
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// Returns an animation that will expand the
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// node defined in 'args' object from it's current to
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// the height or width value given by the args object.
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//
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// default to height:, so leave height null and specify width:
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// to wipeTo a width. note: this may be deprecated by a
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//
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// Note that the final value should not include
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// units and should be an integer. Thus a valid args object
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// would look something like this:
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//
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// dojox.fx.wipeTo({node: "nodeId", height: 200}).play();
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//
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// Node must have no margin/border/padding, so put another
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// node inside your target node for additional styling.
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args.node = dojo.byId(args.node);
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var node = args.node, s = node.style;
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var dir = (args.width ? "width" : "height");
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var endVal = args[dir];
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var props = {};
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props[dir] = {
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// wrapped in functions so we wait till the last second to query (in case value has changed)
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start: function(){
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// start at current [computed] height, but use 1px rather than 0
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// because 0 causes IE to display the whole panel
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s.overflow="hidden";
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if(s.visibility=="hidden"||s.display=="none"){
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s[dir] = "1px";
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s.display="";
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s.visibility="";
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return 1;
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}else{
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var now = dojo.style(node,dir);
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return Math.max(now, 1);
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}
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},
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end: endVal,
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unit: "px"
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};
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var anim = dojo.animateProperty(dojo.mixin({ properties: props },args));
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return anim; // dojo._Animation
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}
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}
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